Crafting queue
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 207 additions and 17 deletions
10
app.py
10
app.py
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@ -146,6 +146,8 @@ def player_view(world: dict, player: dict, now: float) -> dict:
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/ game.speed(world)
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if "enemy" in action else game.action_time(world, player, action) for action in game.ACTIONS}
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view["blocked"] = {action["id"]: game.can_start(world, player, action) for action in game.ACTIONS}
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view["queue_why"] = {action["id"]: game.queue_reason(world, player, action) for action in game.ACTIONS
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if game.queueable(action)}
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view["drill_per_action"] = game.drill_per_action(player)
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view["recon_gain"] = {action["id"]: game.recon_gain(world, player, action) for action in game.ACTIONS
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if action.get("special") == "recon"}
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@ -363,6 +365,14 @@ class Handler(BaseHTTPRequestHandler):
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if not isinstance(once, int) or not 0 <= once <= game.MAKE_MAX:
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return f"1 to {game.MAKE_MAX:,}"
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return game.start_action(world, player, str(body.get("id")), now, once=int(once))
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if path == "/api/queue":
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qty = body.get("qty")
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if not isinstance(qty, int) or not 1 <= qty <= game.MAKE_MAX:
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return f"1 to {game.MAKE_MAX:,}"
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return game.queue_add(world, player, str(body.get("id")), qty, now)
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if path == "/api/queue/remove":
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index = body.get("index")
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return game.queue_remove(player, index) if isinstance(index, int) else "Not in the queue"
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if path == "/api/join":
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return game.join_fight(world, player, str(body.get("id")), now)
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if path == "/api/press":
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