Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 23 additions and 6 deletions
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@ -501,7 +501,9 @@ function actionCard(a) {
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}
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if (a.special === "recon") {
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const boost = S.favours.informant.boost;
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extra = `<div class="small makes">${skillOf("reconnaissance").icon} +${+me.recon_gain[a.id].toFixed(2)} recon on the coming threat${boost ? ` <b class="boosted">×2 recon and XP for the next ${fmt(boost)}</b>` : ""}</div>`;
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const ev = S.upcoming, full = ev && ev.recon >= ev.recon_full;
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extra = full ? `<div class="small muted">The coming threat is fully scouted: this only trains the skill for now.</div>`
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: `<div class="small makes">${skillOf("reconnaissance").icon} +${+me.recon_gain[a.id].toFixed(2)} recon on the coming threat${boost ? ` <b class="boosted">×2 recon and XP for the next ${fmt(boost)}</b>` : ""}</div>`;
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}
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const temple = S.city.buildings.temple?.level || 0;
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if (a.special === "labour") {
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