Combat stats grid pinned under the slot details; damage type on the equipped weapon

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-20 15:45:33 +01:00
parent 8f44557076
commit 50f069b069
5 changed files with 52 additions and 17 deletions

View file

@ -3560,7 +3560,8 @@ ACTION_GLYPHS.update({
for _index, (_area, _level, _prefix, _races) in enumerate(AREAS):
for _race, *_rest in _races:
ACTION_GLYPHS[f"fight_{_slug(_race)}"] = (RACE_GLYPHS[_race], TIER_TINTS[_index])
UI_GLYPHS = ["two-coins", "sparkles", "hearts", "prayer", "checked-shield", "magic-shield", "stopwatch", "swordman", "biceps", "cancel",
UI_GLYPHS = ["two-coins", "sparkles", "hearts", "prayer", "checked-shield", "magic-shield", "stopwatch", "swordman", "biceps", "cancel", "striking-diamonds",
"archery-target", "dodging", "shield-reflect",
"cape", "gem-pendant", "gauntlet", "ring", "quiver", "leather-boot", "crystal-ball", "visored-helm", "breastplate",
"leg-armor", "pointy-sword", "round-shield",
*(kind["glyph"] for kind in DAMAGE_TYPES.values())]