Combat stats grid pinned under the slot details; damage type on the equipped weapon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 52 additions and 17 deletions
3
game.py
3
game.py
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@ -3560,7 +3560,8 @@ ACTION_GLYPHS.update({
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for _index, (_area, _level, _prefix, _races) in enumerate(AREAS):
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for _race, *_rest in _races:
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ACTION_GLYPHS[f"fight_{_slug(_race)}"] = (RACE_GLYPHS[_race], TIER_TINTS[_index])
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UI_GLYPHS = ["two-coins", "sparkles", "hearts", "prayer", "checked-shield", "magic-shield", "stopwatch", "swordman", "biceps", "cancel",
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UI_GLYPHS = ["two-coins", "sparkles", "hearts", "prayer", "checked-shield", "magic-shield", "stopwatch", "swordman", "biceps", "cancel", "striking-diamonds",
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"archery-target", "dodging", "shield-reflect",
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"cape", "gem-pendant", "gauntlet", "ring", "quiver", "leather-boot", "crystal-ball", "visored-helm", "breastplate",
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"leg-armor", "pointy-sword", "round-shield",
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*(kind["glyph"] for kind in DAMAGE_TYPES.values())]
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