Firekeeping: shared guild fires

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-21 12:16:22 +01:00
parent c64e28fc38
commit 54ae3ae641
6 changed files with 657 additions and 34 deletions

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@ -11,7 +11,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
- **Skills:** mining, woodcutting, farming, hunting, fishing, smithing,
jewelcrafting, construction (with masonry), cooking, leatherworking, tailoring, herblore,
combat, prayer and reconnaissance. Smiths also make hardware for builders,
firekeeping, combat, prayer and reconnaissance. Smiths also make hardware for builders,
one kind per metal (copper rivets to rune locks), which fittings and
buildings need.
- **Combat:** every fight is played out swing by swing: you and the enemy
@ -76,7 +76,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
- **Classes are trades,** from gathering to finished goods, so each player has
a quiet gathering side and a busier crafting side: miner (mining, smithing,
jewelcrafting),
builder (woodcutting, construction), homesteader (farming, cooking,
builder (woodcutting, construction, firekeeping), homesteader (farming, cooking,
herblore, tailoring) and ranger (hunting, fishing, leatherworking,
cooking). A trade's skills are 20% faster, 1 in 10 of its crafts make
double, and each has one bonus of its own. Homesteaders farm differently:
@ -120,6 +120,16 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
potions a 10–35% chance to keep materials, Prayer more points from bones,
and combat has Strength and Defence ladders. Potions last 50 uses, one per
skill at a time; an empty one is replaced from the bank automatically.
- **Firekeeping:** the guild shares four fires: the forge (bars), the kitchen
fire (cooking), the kiln (bricks) and the still (potions). Every craft at a
fire takes one log of its tier as fuel; a fire burning that tier's flame or
hotter pays it, and a hot forge takes a coal off every bar (never the last).
Anyone can tend any fire: each go feeds one log, for minutes of fire and XP
that grow with level, and stops when the fire is full. Better logs burn
hotter colours (red, gold, white, blue, green, violet), burn first, and push
cheaper fuel out of a full fire. Whoever fed the fuel gets 10% of the XP of
every craft it pays for. Because the fires are shared, the server runs
everyone's actions as time passes, not only when they next look.
- **Events:** raids are announced a day or two ahead. Reconnaissance from
scouts, informants and the spymaster's guild narrows down when, how strong,
and finally where their camp is, so fighters can sabotage it. Fighters can