Firekeeping: shared guild fires
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -11,7 +11,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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- **Skills:** mining, woodcutting, farming, hunting, fishing, smithing,
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jewelcrafting, construction (with masonry), cooking, leatherworking, tailoring, herblore,
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combat, prayer and reconnaissance. Smiths also make hardware for builders,
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firekeeping, combat, prayer and reconnaissance. Smiths also make hardware for builders,
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one kind per metal (copper rivets to rune locks), which fittings and
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buildings need.
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- **Combat:** every fight is played out swing by swing: you and the enemy
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@ -76,7 +76,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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- **Classes are trades,** from gathering to finished goods, so each player has
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a quiet gathering side and a busier crafting side: miner (mining, smithing,
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jewelcrafting),
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builder (woodcutting, construction), homesteader (farming, cooking,
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builder (woodcutting, construction, firekeeping), homesteader (farming, cooking,
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herblore, tailoring) and ranger (hunting, fishing, leatherworking,
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cooking). A trade's skills are 20% faster, 1 in 10 of its crafts make
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double, and each has one bonus of its own. Homesteaders farm differently:
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@ -120,6 +120,16 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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potions a 10–35% chance to keep materials, Prayer more points from bones,
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and combat has Strength and Defence ladders. Potions last 50 uses, one per
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skill at a time; an empty one is replaced from the bank automatically.
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- **Firekeeping:** the guild shares four fires: the forge (bars), the kitchen
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fire (cooking), the kiln (bricks) and the still (potions). Every craft at a
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fire takes one log of its tier as fuel; a fire burning that tier's flame or
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hotter pays it, and a hot forge takes a coal off every bar (never the last).
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Anyone can tend any fire: each go feeds one log, for minutes of fire and XP
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that grow with level, and stops when the fire is full. Better logs burn
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hotter colours (red, gold, white, blue, green, violet), burn first, and push
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cheaper fuel out of a full fire. Whoever fed the fuel gets 10% of the XP of
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every craft it pays for. Because the fires are shared, the server runs
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everyone's actions as time passes, not only when they next look.
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- **Events:** raids are announced a day or two ahead. Reconnaissance from
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scouts, informants and the spymaster's guild narrows down when, how strong,
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and finally where their camp is, so fighters can sabotage it. Fighters can
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