Combat: each enemy starts with fresh swing timers; show the pause after a kill

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-20 07:51:16 +01:00
parent 60b7b23a05
commit 5898e2006f
4 changed files with 23 additions and 33 deletions

View file

@ -231,6 +231,7 @@ select { background: var(--bg); border: 1px solid var(--line); border-radius: 8p
.fund { display: flex; flex-direction: column; gap: 6px; }
.fight .fighters { display: grid; grid-template-columns: 1fr auto 1fr; gap: 16px; align-items: center; }
.fight .vs { font-size: 22px; }
.fight.waiting .fighter:last-child { opacity: .45; }
.fighter { display: flex; flex-direction: column; gap: 6px; min-width: 0; }
.fighter-name { display: flex; justify-content: space-between; gap: 8px; }
.fighter-name b { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }