Settlers scale with empty homes: fast catch-up, slowing near full

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 20:35:15 +01:00
parent 8fbab37a56
commit 632a12e8bc
3 changed files with 11 additions and 10 deletions

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@ -35,8 +35,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
Construction also saws planks, which higher building levels need, and
builds fittings from them: one-off upgrades a building takes once it's high
enough (shelving, a well pump, weapon racks, enchanted chests…). Population eats food,
pays taxes, and fills the houses (empty homes draw settlers, about a
quarter of all homes a day, plus slow family growth); it promotes the settlement
pays taxes, and fills the houses (empty homes draw settlers, half of
them a day, so it slows as the houses fill, plus slow family growth); it promotes the settlement
(hamlet, village at 40, town at 90, city at 150), which raises building
level caps and gives everyone bank slots.
- **Prayer:** enemies drop bones; burying them gives prayer points and