Settlers scale with empty homes: fast catch-up, slowing near full
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
8fbab37a56
commit
632a12e8bc
3 changed files with 11 additions and 10 deletions
|
|
@ -315,13 +315,14 @@ class CityTest(unittest.TestCase):
|
|||
city["population"] = 22.0
|
||||
city["buildings"]["houses"]["level"] = 2
|
||||
city["stockpile"] = {"bread": 10_000}
|
||||
self.assertAlmostEqual(game.growth_per_day(world), 0.25 * 65 + 0.05 * 22)
|
||||
self.assertAlmostEqual(game.growth_per_day(world), 0.5 * 43 + 0.05 * 22)
|
||||
for _hour in range(24):
|
||||
game._city_hour(world, T0)
|
||||
self.assertGreater(city["population"], 38)
|
||||
for _hour in range(48):
|
||||
game._city_hour(world, T0)
|
||||
self.assertEqual(city["population"], 65)
|
||||
# Slower as the homes fill, but never down to nothing.
|
||||
self.assertLess(game.growth_per_day(world), 0.5 * 43)
|
||||
city["population"] = 64.0
|
||||
self.assertAlmostEqual(game.growth_per_day(world), 0.5 + 3.2)
|
||||
|
||||
def test_fed_city_grows_to_housing_and_pays_tax(self):
|
||||
world = world_with()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue