Rapid Heal mends during fights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 24 additions and 8 deletions
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@ -837,6 +837,18 @@ class PrayerTest(unittest.TestCase):
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self.assertEqual(summary["second_wind"], 1)
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self.assertTrue(summary["stopped"].startswith("Retreated"))
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def test_rapid_heal_mends_during_fights(self):
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world, p = self.priest(level=10, combat=10)
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scouts = game.ACTION_BY_ID["fight_scouts"]
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p["pp"], p["hp"] = 1000, 50
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plain = game.simulate_fight(world, p, scouts, random.Random(3))
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game.set_prayers(p, ["rapid_heal"])
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mended = game.simulate_fight(world, p, scouts, random.Random(3))
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swings = sum(1 for e in plain["events"] if e[1] == "you")
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top = game.max_hp(p)
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self.assertAlmostEqual(mended["hp"] - plain["hp"], swings * game.MEND * top * plain["interval"], places=6)
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self.assertLess(game.fight_odds(p, scouts)["damage"], game.fight_odds({**p, "prayers": []}, scouts)["damage"])
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def test_offerings_ward_the_city_until_the_raid(self):
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world, p = self.priest(level=15)
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world["city"]["buildings"]["temple"]["level"] = 1
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