Happenings: weather and seasons, minor threats, hardships, fortunes, dragons

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 09:34:18 +01:00
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@ -50,6 +50,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
where their camp is, so fighters can sabotage it. Defeat kills or drives
off people, loots the stockpile and treasury, and may damage a building.
Damaged buildings stop working until repaired but keep their level.
Now and then a dragon comes instead of bandits.
- **Happenings:** three more tracks run on their own cooldowns. Minor threats
(wolves, a mine collapse, goblin thieves…) slow or block a skill until
players deal with them; hardships (sickness, locusts, rot, storms, fire,
harsh winters, drought) hit the stores and buildings, softened by a granary,
lumber shed, well and water barrels; fortunes (visiting masters, harvests,
festivals, nobles, mercenaries…) give windows of plenty. Weather changes
every few hours, and a game season lasts a week.
## Running