Happenings: weather and seasons, minor threats, hardships, fortunes, dragons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
a4e4bd4385
commit
75327f30e0
6 changed files with 903 additions and 38 deletions
|
|
@ -50,6 +50,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
|
|||
where their camp is, so fighters can sabotage it. Defeat kills or drives
|
||||
off people, loots the stockpile and treasury, and may damage a building.
|
||||
Damaged buildings stop working until repaired but keep their level.
|
||||
Now and then a dragon comes instead of bandits.
|
||||
- **Happenings:** three more tracks run on their own cooldowns. Minor threats
|
||||
(wolves, a mine collapse, goblin thieves…) slow or block a skill until
|
||||
players deal with them; hardships (sickness, locusts, rot, storms, fire,
|
||||
harsh winters, drought) hit the stores and buildings, softened by a granary,
|
||||
lumber shed, well and water barrels; fortunes (visiting masters, harvests,
|
||||
festivals, nobles, mercenaries…) give windows of plenty. Weather changes
|
||||
every few hours, and a game season lasts a week.
|
||||
|
||||
## Running
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue