diff --git a/game.py b/game.py index b51f925..f80a63e 100644 --- a/game.py +++ b/game.py @@ -6195,6 +6195,7 @@ ORDER_RECIPES, ORDER_RAW = _order_sources() PATCH_NOTES = [ {"date": "2026-10-27", "title": "Prayer", "notes": [ ("fix", "+Q button: rounded corners."), + ("fix", "Make box: number field sits in front of +Q."), ("new", "Bury on the spot: bones from combat turns into prayer points and 1/2 bury XP as they drop. Toggle in the Prayer menu."), ("balance", "Prayer costs adjusted."), ("balance", "Prayer potions now relevant for new costs."), diff --git a/static/styles.css b/static/styles.css index 383e7db..058f06f 100644 --- a/static/styles.css +++ b/static/styles.css @@ -709,7 +709,7 @@ button.sheet-skill:hover { background: var(--panel-2); } .stepper input { width: 90px; } .make { display: flex; } .make .btn { border-top-right-radius: 0; border-bottom-right-radius: 0; } -.make input { width: 60px; padding-inline: 8px; appearance: textfield; border-top-left-radius: 0; border-bottom-left-radius: 0; margin-left: -1px; } +.make input { position: relative; z-index: 1; width: 60px; padding-inline: 8px; appearance: textfield; border-top-left-radius: 0; border-bottom-left-radius: 0; margin-left: -1px; } .make.sm input { width: 70px; padding-block: 3px; font-size: 13px; } .make .btn.q { border-radius: 0 8px 8px 0; margin-left: -1px; } .make:has(.q) input { border-top-right-radius: 0; border-bottom-right-radius: 0; }