Weapon trophies drop more often

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-21 20:30:47 +01:00
parent b27f8682c5
commit 82616157fb

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@ -654,8 +654,8 @@ BLOCK_CHANCE = 0.15 # a shield turns aside this share of hits
REAGENT_COUNTS = {"helmet": 1, "legs": 2, "body": 3}
REAGENT_NOUNS = {"heavy": "plating", "medium": "lacing", "light": "thread", "jewel": "shard"}
REAGENT_ODDS = 0.10 # each of the area's four reagents, from any of its races
TROPHY_ODDS = 0.03 # rare: higher-tier weapons are hunted for
BOSS_TROPHY_ODDS = 0.06 # each of the four lines, so a boss is worth the longer fight
TROPHY_ODDS = 0.10 # weapons arm the town as well as the hunter, so as common as reagents
BOSS_TROPHY_ODDS = 0.20 # each of the four lines, so a boss is worth the longer fight
def _slug(name: str) -> str:
@ -4471,6 +4471,7 @@ PATCH_NOTES = [
("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."),
("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."),
("balance", "Construction workbench now also affects labour on building sites."),
("balance", "Weapon trophies drop more often, since the town needs weapons too: 3% → 10% from races, 6% → 20% per weapon type from bosses."),
]},
]