Weapon trophies drop more often
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 3 additions and 2 deletions
5
game.py
5
game.py
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@ -654,8 +654,8 @@ BLOCK_CHANCE = 0.15 # a shield turns aside this share of hits
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REAGENT_COUNTS = {"helmet": 1, "legs": 2, "body": 3}
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REAGENT_NOUNS = {"heavy": "plating", "medium": "lacing", "light": "thread", "jewel": "shard"}
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REAGENT_ODDS = 0.10 # each of the area's four reagents, from any of its races
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TROPHY_ODDS = 0.03 # rare: higher-tier weapons are hunted for
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BOSS_TROPHY_ODDS = 0.06 # each of the four lines, so a boss is worth the longer fight
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TROPHY_ODDS = 0.10 # weapons arm the town as well as the hunter, so as common as reagents
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BOSS_TROPHY_ODDS = 0.20 # each of the four lines, so a boss is worth the longer fight
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def _slug(name: str) -> str:
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@ -4471,6 +4471,7 @@ PATCH_NOTES = [
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("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."),
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("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."),
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("balance", "Construction workbench now also affects labour on building sites."),
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("balance", "Weapon trophies drop more often, since the town needs weapons too: 3% → 10% from races, 6% → 20% per weapon type from bosses."),
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]},
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]
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