Weapon trophies drop more often

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-21 20:30:47 +01:00
parent b27f8682c5
commit 82616157fb

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@ -654,8 +654,8 @@ BLOCK_CHANCE = 0.15 # a shield turns aside this share of hits
REAGENT_COUNTS = {"helmet": 1, "legs": 2, "body": 3} REAGENT_COUNTS = {"helmet": 1, "legs": 2, "body": 3}
REAGENT_NOUNS = {"heavy": "plating", "medium": "lacing", "light": "thread", "jewel": "shard"} REAGENT_NOUNS = {"heavy": "plating", "medium": "lacing", "light": "thread", "jewel": "shard"}
REAGENT_ODDS = 0.10 # each of the area's four reagents, from any of its races REAGENT_ODDS = 0.10 # each of the area's four reagents, from any of its races
TROPHY_ODDS = 0.03 # rare: higher-tier weapons are hunted for TROPHY_ODDS = 0.10 # weapons arm the town as well as the hunter, so as common as reagents
BOSS_TROPHY_ODDS = 0.06 # each of the four lines, so a boss is worth the longer fight BOSS_TROPHY_ODDS = 0.20 # each of the four lines, so a boss is worth the longer fight
def _slug(name: str) -> str: def _slug(name: str) -> str:
@ -4471,6 +4471,7 @@ PATCH_NOTES = [
("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."), ("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."),
("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."), ("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."),
("balance", "Construction workbench now also affects labour on building sites."), ("balance", "Construction workbench now also affects labour on building sites."),
("balance", "Weapon trophies drop more often, since the town needs weapons too: 3% → 10% from races, 6% → 20% per weapon type from bosses."),
]}, ]},
] ]