Stop as soon as materials run out
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 17 additions and 0 deletions
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@ -91,6 +91,16 @@ class ActionTest(unittest.TestCase):
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self.assertIsNone(p["action"])
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self.assertEqual(summary["stopped"], "Out of copper ore")
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def test_crafting_stops_as_the_last_one_finishes(self):
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world = world_with(("ann", "commoner"))
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p = world["players"]["ann"]
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p["bank"] = {"copper_ore": 1, "logs": 10}
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game.start_action(world, p, "smith_copper_bar", T0)
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duration = game.action_time(world, p, game.ACTION_BY_ID["smith_copper_bar"])
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summary = game.process_player(world, p, T0 + duration + 0.1, random.Random(1))
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self.assertIsNone(p["action"])
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self.assertEqual(summary["stopped"], "Out of copper ore")
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def test_level_and_city_requirements(self):
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world = world_with(("ann", "commoner"))
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p = world["players"]["ann"]
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