Empty homes draw settlers: growth follows housing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 33 additions and 7 deletions
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@ -35,7 +35,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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Construction also saws planks, which higher building levels need, and
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builds fittings from them: one-off upgrades a building takes once it's high
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enough (shelving, a well pump, weapon racks, enchanted chests…). Population eats food,
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pays taxes, and grows up to the housing cap; it promotes the settlement
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pays taxes, and fills the houses (empty homes draw settlers, about a
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quarter of all homes a day, plus slow family growth); it promotes the settlement
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(hamlet, village at 40, town at 90, city at 150), which raises building
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level caps and gives everyone bank slots.
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- **Prayer:** enemies drop bones; burying them gives prayer points and
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