Empty homes draw settlers: growth follows housing

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 20:31:25 +01:00
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commit 8fbab37a56
3 changed files with 33 additions and 7 deletions

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@ -35,7 +35,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
Construction also saws planks, which higher building levels need, and
builds fittings from them: one-off upgrades a building takes once it's high
enough (shelving, a well pump, weapon racks, enchanted chests…). Population eats food,
pays taxes, and grows up to the housing cap; it promotes the settlement
pays taxes, and fills the houses (empty homes draw settlers, about a
quarter of all homes a day, plus slow family growth); it promotes the settlement
(hamlet, village at 40, town at 90, city at 150), which raises building
level caps and gives everyone bank slots.
- **Prayer:** enemies drop bones; burying them gives prayer points and