Gear stats grid on recipes and in the bank: damage and power, 1H/2H, swing time, requirement, bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
ea1bae9b53
commit
9804c0bf85
4 changed files with 54 additions and 4 deletions
2
game.py
2
game.py
|
|
@ -3560,7 +3560,7 @@ ACTION_GLYPHS.update({
|
|||
for _index, (_area, _level, _prefix, _races) in enumerate(AREAS):
|
||||
for _race, *_rest in _races:
|
||||
ACTION_GLYPHS[f"fight_{_slug(_race)}"] = (RACE_GLYPHS[_race], TIER_TINTS[_index])
|
||||
UI_GLYPHS = ["two-coins", "sparkles", "hearts", "prayer", "checked-shield", "magic-shield",
|
||||
UI_GLYPHS = ["two-coins", "sparkles", "hearts", "prayer", "checked-shield", "magic-shield", "stopwatch",
|
||||
*(kind["glyph"] for kind in DAMAGE_TYPES.values())]
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue