From 988968f3b39d2e62728a327880f7c44e82fe0ba7 Mon Sep 17 00:00:00 2001 From: rope Date: Wed, 21 Oct 2026 22:18:07 +0100 Subject: [PATCH] Patch notes: multiplayer combat Co-Authored-By: Claude Opus 5.5 --- game.py | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/game.py b/game.py index dd2f9d3..2f18796 100644 --- a/game.py +++ b/game.py @@ -4749,9 +4749,7 @@ PATCH_NOTES = [ "the fire is lit, the Firekeeper gains 10% of the XP the craft gave the crafter, shared between all players keeping a " "fire of that tier. Each player keeps their own \"pile\", which contributes an equal amount to the fire."), ("new", "Work orders: anyone can provide reagents towards an incomplete work order and gets paid based on the value of the items provided."), - ("new", "Fight together: tag into anyone's fight from the encounter card or the guild roster. You all swing at the same enemy, " - "live on everyone's screen, so kills come faster. Everyone gets the full XP for each kill; the gold is split evenly and " - "each drop goes to one of you at random. Leave any time, and whoever's left fights on alone."), + ("new", "Multiplayer Combat: tag into anyone's fight from the encounter card or the guild roster."), ("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."), ("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."), ("balance", "Construction workbench now also affects labour on building sites."),