Active play and the Watchtower Depths dungeon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -56,6 +56,19 @@ Beta. The core game is in place; changes from here are mostly balance and tuning
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(miner: a target's resistance stops counting), Barricade (builder: the group
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takes less), Hearty Meal (homesteader: the group heals over time), Mark Prey
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(ranger: a target takes more from everyone).
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- **Active play:** any ability can be switched from AUTO (a rule uses it, on a
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1.5× cooldown) to YOU: you press it (tap, or keys 1–9) on its real cooldown,
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and tap frames to pick your target or aim your heals. Your hands only count
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while you watch: look away for 12 seconds and it's all auto again. Presses are
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kept with the fight, which is played again from its seed with them, so
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nothing that already happened changes.
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- **Dungeons:** Watchtower Depths (combat 20) for 2 to 4: eight pulls in order,
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sized for the group, ending in the Watchtower ogre. Trash falls on auto; the
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bosses (Clay colossus, Harpy matriarch, the ogre) don't: interruptible curses
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and shrieks, ground pounds to brace for, adds at half health and an enrage
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timer. Join before the first pull. A wipe repeats the pull, three on one pull
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end the run, and the run waits while anyone looks away. Bosses give everyone
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their own loot; clearing pays gold, a trophy and reagents.
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- **Armour:** three weights. Heavy plate (Smithing) is strong against blows
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and weak to magic, light cloth (Tailoring) the other way round, medium
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leather (Leatherworking) a bit of both. Every trade gathers its own base
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@ -198,7 +211,8 @@ snapshot and exits; the NixOS module runs it nightly when
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- `game.py`: content tables and the rules. Pure functions of `(world, now)`.
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- `combat.py`: the fight engine and the abilities.
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- `tools/balance.py`: an hour of fighting per trade and tier (`solo`, `party`, `bosses`).
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- `tools/balance.py`: an hour of fighting per trade and tier (`solo`, `party`, `bosses`), and
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each dungeon pull on auto or with `perfect` hands (`dungeon`).
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- `app.py`: stdlib HTTP server, persistence and the background ticker.
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- `static/`: the client (vanilla JS, no build step).
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