Raids: alarm at the gates, battle replay and report popup for everyone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 146 additions and 7 deletions
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@ -91,7 +91,9 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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Damaged buildings stop working until repaired but keep their level.
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Every fight uses up arrows and breaks some of the swords and shields
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handed out (worst first), more in a close fight or a defeat.
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Now and then a dragon comes instead of bandits.
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Now and then a dragon comes instead of bandits. Sentries raise the alarm
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five minutes out, and everyone watches the battle play out once, live or
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on their next visit, before the report.
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- **Happenings:** three more tracks run on their own cooldowns. Minor threats
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(wolves, a mine collapse, goblin thieves…) slow or block a skill until
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players deal with them; hardships (sickness, locusts, rot, storms, fire,
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