Raids: alarm at the gates, battle replay and report popup for everyone

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-20 13:12:12 +01:00
parent fcaabf5ae2
commit a35bcd6512
5 changed files with 146 additions and 7 deletions

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@ -91,7 +91,9 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
Damaged buildings stop working until repaired but keep their level.
Every fight uses up arrows and breaks some of the swords and shields
handed out (worst first), more in a close fight or a defeat.
Now and then a dragon comes instead of bandits.
Now and then a dragon comes instead of bandits. Sentries raise the alarm
five minutes out, and everyone watches the battle play out once, live or
on their next visit, before the report.
- **Happenings:** three more tracks run on their own cooldowns. Minor threats
(wolves, a mine collapse, goblin thieves…) slow or block a skill until
players deal with them; hardships (sickness, locusts, rot, storms, fire,