Construction: buildings rise by labour; planks and hammers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 09:24:45 +01:00
parent 4093245b8e
commit a4e4bd4385
6 changed files with 180 additions and 47 deletions

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@ -28,7 +28,10 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
Raids never touch your bank. Players can give items to each other.
- **City:** each building collects its own fund, from players' banks or the
city's stockpile and treasury. Funds are safe from raiders, and a funded
building joins the construction queue by itself. Population eats food,
building joins the construction queue by itself, then rises by labour:
players working the site with Construction (more labour per action every
20 levels, faster with a hammer), plus a slow trickle from the townsfolk.
Construction also saws planks, which higher building levels need. Population eats food,
pays taxes, and grows up to the housing cap; it promotes the settlement
(hamlet, village at 40, town at 90, city at 150), which raises building
level caps and gives everyone bank slots.