Queue: no length cap, make up to 9,999

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-27 22:53:08 +00:00
parent d564164edf
commit a723558fb2
4 changed files with 10 additions and 13 deletions

View file

@ -138,13 +138,12 @@ class ActionTest(unittest.TestCase):
self.assertEqual(p["action"]["id"], "smith_copper_helmet") # nothing being made: it just starts
self.assertEqual(p["action"]["resume"], "mine_stone")
p["bank"] = {}
for _ in range(game.QUEUE_MAX):
self.assertIsNone(game.queue_add(world, p, "smith_copper_helmet", 1, T0)) # bars aren't checked yet
self.assertEqual(game.queue_add(world, p, "smith_copper_helmet", 1, T0), f"Queue full ({game.QUEUE_MAX})")
for _ in range(20):
self.assertIsNone(game.queue_add(world, p, "smith_copper_helmet", 1, T0)) # no cap; bars aren't checked yet
high = next(a["id"] for a in game.ACTIONS if game.queueable(a) and a["skill"] == "smithing" and a["level"] > 10)
self.assertTrue(game.queue_add(world, p, high, 1, T0).startswith("Needs level"))
self.assertIsNone(game.queue_remove(p, 0))
self.assertEqual(len(p["queue"]), game.QUEUE_MAX - 1)
self.assertEqual(len(p["queue"]), 19)
game.drop_out(world, p, T0)
self.assertEqual(p["queue"], [])
game.start_action(world, p, "cut_logs", T0)