Prayer: bury on the spot, retuned costs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 106 additions and 32 deletions
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README.md
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README.md
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@ -145,11 +145,13 @@ Beta. The core game is in place; changes from here are mostly balance and tuning
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them a day, so it slows as the houses fill, plus slow family growth); it promotes the settlement
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(hamlet, village at 40, town at 90, city at 150), which raises building
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level caps and gives everyone bank slots.
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- **Prayer:** enemies drop bones; burying them gives prayer points and
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Prayer XP. Up to two prayers (eight unlock from level 1 to 60) boost each
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fight while their points last, and praying trains Prayer too. A Temple adds
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points per bone and lets players offer bones as devotion, which wards the
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city in the next raid.
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- **Prayer:** enemies drop bones, which are buried on the spot for prayer
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points and half the XP of burying by hand (a setting; off sends them to
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the bank, to bury by hand for full XP). Up to two prayers (eight unlock from level 1 to 60) boost each
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fight while their points last, and praying trains Prayer. Early in each
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bone tier bones cover two prayers; later a Prayer potion makes up the gap.
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A Temple adds 25% points from bones a level and lets players offer bones as
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devotion, which wards the city in the next raid.
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- **Herblore:** farmers grow six herbs (guam to snapdragon), one per tier.
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Every potion is a ladder of up to six tiers (I–VI): the tier's herb plus
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the matching rung of the skill's own resources (copper ore → runite ore,
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