Prayer: bury on the spot, retuned costs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-27 08:39:34 +00:00
parent 40e5274c4e
commit a7ff97815f
5 changed files with 106 additions and 32 deletions

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@ -145,11 +145,13 @@ Beta. The core game is in place; changes from here are mostly balance and tuning
them a day, so it slows as the houses fill, plus slow family growth); it promotes the settlement
(hamlet, village at 40, town at 90, city at 150), which raises building
level caps and gives everyone bank slots.
- **Prayer:** enemies drop bones; burying them gives prayer points and
Prayer XP. Up to two prayers (eight unlock from level 1 to 60) boost each
fight while their points last, and praying trains Prayer too. A Temple adds
points per bone and lets players offer bones as devotion, which wards the
city in the next raid.
- **Prayer:** enemies drop bones, which are buried on the spot for prayer
points and half the XP of burying by hand (a setting; off sends them to
the bank, to bury by hand for full XP). Up to two prayers (eight unlock from level 1 to 60) boost each
fight while their points last, and praying trains Prayer. Early in each
bone tier bones cover two prayers; later a Prayer potion makes up the gap.
A Temple adds 25% points from bones a level and lets players offer bones as
devotion, which wards the city in the next raid.
- **Herblore:** farmers grow six herbs (guam to snapdragon), one per tier.
Every potion is a ladder of up to six tiers (I–VI): the tier's herb plus
the matching rung of the skill's own resources (copper ore → runite ore,