Drilling scales with the threat, like scouting

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 15:35:35 +01:00
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4 changed files with 50 additions and 31 deletions

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@ -51,8 +51,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
- **Events:** raids are announced a day or two ahead. Reconnaissance from
scouts, informants and the spymaster's guild narrows down when, how strong,
and finally where their camp is, so fighters can sabotage it. Fighters can
also drill the militia before any raid, up to half a defence per
townsperson. Favour never buys results directly: master builders,
also drill the militia before any raid: a full drill takes as much work as
full intel on that threat and adds one defence per townsperson. Favour never buys results directly: master builders,
informants and drill sergeants double what players put in for a while,
XP included. Each intel
level takes more scouting than the last and more for a bigger band, and