Fires: everyone keeps their own pile

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-21 13:14:03 +01:00
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commit b4ecacf96c
4 changed files with 91 additions and 54 deletions

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@ -124,11 +124,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
fire (cooking), the kiln (bricks) and the still (potions). Every craft at a
fire takes one log of its tier as fuel; a fire burning that tier's flame or
hotter pays it, and a hot forge takes a coal off every bar (never the last).
Anyone can tend any fire: each go feeds one log, for minutes of fire and XP
that grow with level, and stops when the fire is full. Better logs burn
hotter colours (red, gold, white, blue, green, violet), burn first, and push
cheaper fuel out of a full fire. Whoever fed the fuel gets 10% of the XP of
every craft it pays for. Because the fires are shared, the server runs
Anyone can tend any fire: each go feeds one log onto your own pile in it, for
minutes of fire and XP that grow with level, until your pile reaches your
bank. The fire burns everyone's piles at once, sharing one minute a minute,
so every log adds to how long it lasts and a full fire never shuts a
beginner out. Better logs burn hotter colours (red, gold, white, blue,
green, violet), burn first in their pile, and push your own cheaper fuel out
when your pile is full; the fire is as hot as its hottest pile. Whoever owns
that pile gets 10% of the XP of every craft the fire pays for. Because the fires are shared, the server runs
everyone's actions as time passes, not only when they next look.
- **Events:** raids are announced a day or two ahead. Reconnaissance from
scouts, informants and the spymaster's guild narrows down when, how strong,