Fires: everyone keeps their own pile
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -124,11 +124,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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fire (cooking), the kiln (bricks) and the still (potions). Every craft at a
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fire takes one log of its tier as fuel; a fire burning that tier's flame or
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hotter pays it, and a hot forge takes a coal off every bar (never the last).
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Anyone can tend any fire: each go feeds one log, for minutes of fire and XP
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that grow with level, and stops when the fire is full. Better logs burn
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hotter colours (red, gold, white, blue, green, violet), burn first, and push
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cheaper fuel out of a full fire. Whoever fed the fuel gets 10% of the XP of
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every craft it pays for. Because the fires are shared, the server runs
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Anyone can tend any fire: each go feeds one log onto your own pile in it, for
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minutes of fire and XP that grow with level, until your pile reaches your
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bank. The fire burns everyone's piles at once, sharing one minute a minute,
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so every log adds to how long it lasts and a full fire never shuts a
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beginner out. Better logs burn hotter colours (red, gold, white, blue,
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green, violet), burn first in their pile, and push your own cheaper fuel out
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when your pile is full; the fire is as hot as its hottest pile. Whoever owns
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that pile gets 10% of the XP of every craft the fire pays for. Because the fires are shared, the server runs
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everyone's actions as time passes, not only when they next look.
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- **Events:** raids are announced a day or two ahead. Reconnaissance from
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scouts, informants and the spymaster's guild narrows down when, how strong,
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