Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -10,42 +10,56 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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## What's in it
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- **Skills:** mining, woodcutting, farming, hunting, fishing, smithing,
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construction (with masonry), cooking, leatherworking, herblore, combat,
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prayer and reconnaissance. Smiths also make hardware for builders, one kind
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per metal (copper rivets to rune locks), which fittings and buildings need.
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construction (with masonry), cooking, leatherworking, tailoring, herblore,
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combat, prayer and reconnaissance. Smiths also make hardware for builders,
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one kind per metal (copper rivets to rune locks), which fittings and
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buildings need.
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- **Combat:** every fight is played out swing by swing: you and the enemy
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each have HP, a swing timer, accuracy and a max hit, and swings hit, miss
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or crit (power from level and gear aims and hits; armour dodges and soaks).
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Below half health you eat from your bank; out of food you retreat, losing
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nothing but the fight. HP recovers 25% an hour. The Combat page replays
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the fight live. Fights are split into the Frontier (bandits, sabotage,
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drilling, the city's troubles) and expeditions: Greenwood to start, then
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one area per tier (Old Watchtower, Sunken Barrows, Iron Hills, Frostpeak,
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Dragon's Spine), each with a golem, a troll, a spirit and a flyer that drop
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rare trophies (3%, 6% from bosses) for stronger weapons, and a boss (the
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dragons at the top). Each kill is followed by a 2-second pause.
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or crit. Every blow has a damage type (slashing, blunt, piercing, magic);
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each enemy is vulnerable to some (+25%) and resists others (-25%), shown
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as tinted icons. Armour stops physical blows, ward stops magic. Below half
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health you eat from your bank; out of food you retreat, losing nothing but
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the fight. HP recovers 25% an hour. The Combat page replays the fight
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live. Fights are split into the Frontier (bandits, sabotage, drilling, the
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city's troubles) and expeditions: Greenwood to start, then one area per
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tier (Old Watchtower, Sunken Barrows, Iron Hills, Frostpeak, Dragon's
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Spine), each with four races and a boss (the dragons at the top). Every
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kill is one of the race's variants (a brute, a skirmisher, a caster, now
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and then a rare elite), so each encounter mixes damage types: spirit races
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lean on magic, golems and trolls on blows. Races drop rare trophies (3%,
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6% from bosses) for stronger weapons and the area's armour reagents (10%,
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far more from dragons). Each kill is followed by a 2-second pause.
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- **Weapons:** four styles, one per trade, and anyone can use any of them.
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Sword and shield (2.4s swings, the shield blocks 15% of hits; swords from
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Smithing, shields from Construction), warhammer (Smithing; slow, heavy,
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twice the crits), staff (Herblore; accurate, ignores armour) and bow
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(Leatherworking; fast, strikes first). The last three take both hands and
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carry a shield's power. Your trade's weapon does 15% more damage. Golems
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break under hammers, trolls fall to swords, spirits only fear staves, and
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flyers fall to bows. Past copper, each weapon needs its tier's trophies.
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Sword and shield (slashing, 2.4s swings, the shield blocks 15% of hits;
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swords from Smithing, shields from Construction), warhammer (blunt,
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Smithing; slow, heavy, twice the crits), staff (magic, Herblore;
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accurate) and bow (piercing, Leatherworking; fast, strikes first). The
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last three take both hands and carry a shield's power. Your trade's weapon
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does 15% more damage. Past copper, each weapon needs its tier's trophies.
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- **Armour:** three weights. Heavy plate (Smithing) is strong against blows
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and weak to magic, light cloth (Tailoring) the other way round, medium
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leather (Leatherworking) a bit of both. Every trade gathers its own base
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material at every tier (ore, hunted hides, farmed fibres), and past copper
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each piece also needs reagents from that tier's area: plating, lacing or
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thread.
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- **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril,
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adamant, rune at levels 1–75) of ore, trees (up to enchanted) and hides (deer,
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boar and bear from hunting; green, blue and red dragonhide from fighting
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dragons). Every metal tier has a sword, shield, helmet, greaves, cuirass and
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five tools; every leather tier a cap, trousers and jerkin. Higher bars need
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coal; each metal past copper needs a Smithy level (rune needs level 5, so a
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city). Gear needs a combat level to wear, tools a skill level to use.
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adamant, rune at levels 1–75) of ore, trees (up to enchanted), hides (deer,
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boar, bear, elk, sabrecat, mammoth) and fibres (flax, cotton, silk,
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moonpetal, starbloom, spiritvine). Every metal tier has a sword, shield,
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helmet, greaves, cuirass and five tools; every leather tier a cap,
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trousers and jerkin; every cloth tier a hood, leggings and robe. Higher
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bars need coal; each metal past copper needs a Smithy level (rune needs
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level 5, so a city). Gear needs a combat level to wear, tools a skill
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level to use.
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- **Classes are trades,** from gathering to finished goods, so each player has
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a quiet gathering side and a busier crafting side: miner (mining, smithing),
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builder (woodcutting, construction), homesteader (farming, cooking,
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herblore) and ranger (hunting, fishing, leatherworking, cooking). A trade's
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skills are 20% faster, 1 in 10 of its crafts make double, and each has one
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bonus of its own. Homesteaders farm differently: two plots, either one crop
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30% faster or two crops at once sharing a 20% faster pace. Every class can train every skill, scout and drill.
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herblore, tailoring) and ranger (hunting, fishing, leatherworking,
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cooking). A trade's skills are 20% faster, 1 in 10 of its crafts make
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double, and each has one bonus of its own. Homesteaders farm differently:
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two plots, either one crop 30% faster or two crops at once sharing a 20%
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faster pace. Every class can train every skill, scout and drill.
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Building costs draw on all four trades: thatch, flax for rope, hide glue,
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leather and provisions as well as wood, stone and metal.
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- **Bank:** 12 slots of 1,000 each to start; more than a stack of one item
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