diff --git a/game.py b/game.py index 205bb61..b51f925 100644 --- a/game.py +++ b/game.py @@ -6194,6 +6194,7 @@ ORDER_RECIPES, ORDER_RAW = _order_sources() # line here (new / balance / fix), and a new release a new entry on top. PATCH_NOTES = [ {"date": "2026-10-27", "title": "Prayer", "notes": [ + ("fix", "+Q button: rounded corners."), ("new", "Bury on the spot: bones from combat turns into prayer points and 1/2 bury XP as they drop. Toggle in the Prayer menu."), ("balance", "Prayer costs adjusted."), ("balance", "Prayer potions now relevant for new costs."), diff --git a/static/styles.css b/static/styles.css index 5543368..383e7db 100644 --- a/static/styles.css +++ b/static/styles.css @@ -711,7 +711,7 @@ button.sheet-skill:hover { background: var(--panel-2); } .make .btn { border-top-right-radius: 0; border-bottom-right-radius: 0; } .make input { width: 60px; padding-inline: 8px; appearance: textfield; border-top-left-radius: 0; border-bottom-left-radius: 0; margin-left: -1px; } .make.sm input { width: 70px; padding-block: 3px; font-size: 13px; } -.make .btn.q { border-top-left-radius: 0; border-bottom-left-radius: 0; margin-left: -1px; } +.make .btn.q { border-radius: 0 8px 8px 0; margin-left: -1px; } .make:has(.q) input { border-top-right-radius: 0; border-bottom-right-radius: 0; } .make input::-webkit-inner-spin-button, .make input::-webkit-outer-spin-button { -webkit-appearance: none; margin: 0; } .reward-input { display: flex; align-items: center; gap: 8px; margin-bottom: 10px; }