Fittings: Construction-made building upgrades from planks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-19 11:15:19 +01:00
parent fb4b8bf7c8
commit cdb109e554
7 changed files with 218 additions and 14 deletions

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@ -32,7 +32,9 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
building joins the construction queue by itself, then rises by labour:
players working the site with Construction (more labour per action every
20 levels, faster with a hammer), plus a slow trickle from the townsfolk.
Construction also saws planks, which higher building levels need. Population eats food,
Construction also saws planks, which higher building levels need, and
builds fittings from them: one-off upgrades a building takes once it's high
enough (shelving, a well pump, weapon racks, enchanted chests…). Population eats food,
pays taxes, and grows up to the housing cap; it promotes the settlement
(hamlet, village at 40, town at 90, city at 150), which raises building
level caps and gives everyone bank slots.