Fittings: Construction-made building upgrades from planks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 218 additions and 14 deletions
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@ -32,7 +32,9 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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building joins the construction queue by itself, then rises by labour:
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players working the site with Construction (more labour per action every
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20 levels, faster with a hammer), plus a slow trickle from the townsfolk.
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Construction also saws planks, which higher building levels need. Population eats food,
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Construction also saws planks, which higher building levels need, and
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builds fittings from them: one-off upgrades a building takes once it's high
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enough (shelving, a well pump, weapon racks, enchanted chests…). Population eats food,
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pays taxes, and grows up to the housing cap; it promotes the settlement
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(hamlet, village at 40, town at 90, city at 150), which raises building
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level caps and gives everyone bank slots.
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