Terser patch notes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-26 16:58:23 +00:00
parent 718e440e2b
commit ce9ec3023e
2 changed files with 80 additions and 120 deletions

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@ -13,5 +13,6 @@
push, flake bump). Show the patch note lines with the summary of the change. push, flake bump). Show the patch note lines with the summary of the change.
- Every shipped change adds a line to `PATCH_NOTES` in `game.py` (`new` / - Every shipped change adds a line to `PATCH_NOTES` in `game.py` (`new` /
`balance` / `fix`), in the same commit. Players read these: say what changed `balance` / `fix`), in the same commit. Players read these: say what changed
for them, with numbers, not how the code changed. Same-day changes go under for them, tersely, with numbers (e.g. "Strongbox: rent bank slots, 1,000 gold,
+35% each."), not how the code changed. No prose, no how-to. Same-day changes go under
the top entry; a new day or release starts a new entry. the top entry; a new day or release starts a new entry.

197
game.py
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@ -6085,147 +6085,106 @@ ORDER_RECIPES, ORDER_RAW = _order_sources()
PATCH_NOTES = [ PATCH_NOTES = [
{"date": "2026-10-26", "title": "Fittings", "notes": [ {"date": "2026-10-26", "title": "Fittings", "notes": [
("new", "Guild Roster shows player activity."), ("new", "Guild Roster shows player activity."),
("new", "Make X: \"Make one\" now takes a count (1 by default, up to 1,000), then you go back to what you were doing."), ("new", "Make X: \"Make one\" takes a count (1–1,000), then back to what you were doing."),
("new", "Construction › Fittings: ✓ Fitted on the ones the town already has (✓ Paused while the building is damaged)."), ("new", "Fittings: ✓ Fitted on ones the town has (✓ Paused while damaged)."),
]}, ]},
{"date": "2026-10-25", "title": "Titles", "notes": [ {"date": "2026-10-25", "title": "Titles", "notes": [
("new", "🏆 Achievements (under You): 127 to collect. Masterwork patterns per dungeon (7 each), the 7 uniques, titles, " ("new", "🏆 Achievements (under You): 127. Patterns, uniques, titles, emblems, looks, home. Tracks only, awards nothing."),
"boss emblems, caravan looks, home. Tap an icon for what it is and how to get it. Nothing is awarded there, it only keeps track."), ("new", "Fishing 50: second title, Master baiter."),
("new", "Fishing 50 also earns a second title: Master baiter."), ("balance", "Hide glue: no logs while the kitchen fire is lit."),
("balance", "Boiling hide glue now uses the kitchen fire: while it's lit, glue costs no logs."), ("fix", "Dungeons wait for the leader's Start, so 3–4 can form. No joining after."),
("fix", "Dungeons wait for the leader to press Start, so groups of 3 and 4 can form. No one can join once it starts."), ("fix", "Combat page shows your health potion (no equip needed). Other card: \"No combat potion\"."),
("fix", "Combat page shows your health potion: drunk on its own, no need to equip. The other card now reads \"No combat potion\"."), ("fix", "Combat page no longer jumps: cast bars keep their space, log stays 7 lines."),
("fix", "Combat page no longer jumps around: cast bars hold their space and the fight log stays 7 lines tall."), ("new", "🔒 + grey bar: enemy cast can't be interrupted. Stuns still stop it, except on bosses."),
("new", "Enemy casts that can't be interrupted show a 🔒 and a grey bar. Stuns still stop them, except on bosses."), ("fix", "Group rest: everyone heals at their own pace. Pull waits for the slowest, sends each in at real HP."),
("fix", "Resting in a group: everyone heals at their own pace, so good food tops you up first. The pull still " ("new", "DPS meter under the combat log: live DPS + total per fighter, last fight while resting."),
"waits for the slowest, and Pull now sends each in as healed as they really are."),
("new", "DPS meter under the combat log: damage per second and total for each fighter, live. Shows the last fight while resting."),
("new", "Improved raid UI"), ("new", "Improved raid UI"),
("fix", "Bugfix: Combats started using \"Fight once\" can now be joined."), ("fix", "Combats started using \"Fight once\" can now be joined."),
("fix", "Your buttons work until you're knocked out. A fight heading for a loss no longer locks you out early with \"You're out of this fight\" while you're still standing."), ("fix", "Buttons work until you're knocked out, even in a losing fight."),
]}, ]},
{"date": "2026-10-24", "title": "Dungeon loot", "notes": [ {"date": "2026-10-24", "title": "Dungeon loot", "notes": [
("new", "Masterwork patterns: every dungeon boss can drop one of 7 (15% from a mini-boss, 35% from the last boss, " ("new", "Masterwork patterns: 7 per dungeon (sword, warhammer, staff, bow, plate, jerkin, robe). Mini-boss 15%, "
"everyone rolls their own). A crafter learns it once, then reforges the tier's piece plus 3 relics into a " "last boss 35%, own roll each. Learn once; tier piece + 3 relics → masterwork: ~+30% power/armour."),
"masterwork: about 30% more power or armour, wearable at the dungeon's level. Sword, warhammer, staff, bow, " ("new", "Relics: mini-boss 50%, last boss 2."),
"plate, jerkin and robe in every dungeon."), ("new", "Uniques: 1 per dungeon, last boss 8%. Ring, amulet or trinket that changes an ability (✦)."),
("new", "Relics: 50% from a mini-boss, 2 from every last boss."), ("new", "Eat below 25 / 50 / 75%, always or never (food slot). Default 50%."),
("new", "One unique per dungeon from its last boss (8% each), worn as a ring, amulet or trinket, that changes an " ("new", "Tap a target: switches at once, next press goes to them."),
"ability: One-Eye's fang, Ogre's knuckle, Barrow king's pendant, Warlord's whistle, Forgeheart, Rimeglass " ("new", "HP bars show recent loss + each fighter's last hit or heal."),
"lens, Wyrmscale quiver. Abilities it changes get a ✦."), ("new", "Interrupted casts linger struck through: ✋ interrupted."),
("new", "Choose when you eat between fights: below 25 / 50 / 75% of your HP, always, or never (the food slot, " ("balance", "Volley uses no arrows; abilities are free. Wyrmscale quiver: Volley +40%, Aimed Shot 25% faster."),
"under \"Eat below\"). Default 50%: above it you just rest, so a scratch doesn't cost food."), ("fix", "Work orders on phones: names in picker and reagent slots; picking scrolls to Post."),
("new", "Tapping an enemy or ally switches at once, and your next press goes to them: tap, then interrupt, " ("fix", "Work orders: logs a lit fire covers are struck through (forge: a coal), not asked for."),
"without waiting."),
("new", "HP bars show what was just lost, with each fighter's last hit or heal by their HP."),
("new", "An interrupted cast stays on the enemy's bar for a moment, struck through: ✋ interrupted."),
("balance", "Volley no longer takes arrows: abilities never cost anything. Wyrmscale quiver: Volley 40% harder "
"and Aimed Shot 25% faster."),
("fix", "Work orders on phones: the item picker and reagent slots show names, and picking an item scrolls to "
"the amount, price and Post."),
("fix", "Work orders show what a lit fire pays: its log is struck through instead of asked for, and the forge "
"pays a coal. Orders never needed that log from the crafter, they just asked for it."),
]}, ]},
{"date": "2026-10-24", "title": "A dungeon in every area", "notes": [ {"date": "2026-10-24", "title": "A dungeon in every area", "notes": [
("new", "Six more dungeons for 2–4, seven pulls each with two mini-bosses and a final boss: Goblin Warren " ("new", "6 dungeons (2–4 players, 7 pulls, 2 mini-bosses + boss): Goblin Warren (combat 8, best 3–4), "
"(Greenwood, combat 8, best with 3–4), Barrow Crypts (Sunken Barrows, 35), Bandit Stronghold (Frontier, 40), " "Barrow Crypts 35, Bandit Stronghold 40, The Deep Forge 50, Frozen Hold 65, Dragon's Lair 80."),
"The Deep Forge (Iron Hills, 50), Frozen Hold (Frostpeak, 65) and Dragon's Lair (Dragon's Spine, 80)."), ("new", "Boss mechanics: curses to interrupt, shrieks, slams to brace, adds at 50%, enrage. Trash on auto, bosses by hand."),
("new", "Every boss has its own: curses to interrupt, shrieks, slams to brace for, adds at half health and an " ("new", "Clear: 30–750 gold by area + trophy + 2 reagents (Goblin Warren: gold only)."),
"enrage timer. As in the Watchtower, trash falls on auto and the bosses need your own hands."),
("new", "Clearing pays 30–750 gold by area, plus a trophy and 2 reagents (Goblin Warren: gold only)."),
]}, ]},
{"date": "2026-10-24", "title": "Gold", "notes": [ {"date": "2026-10-24", "title": "Gold", "notes": [
("balance", "Raids hit about twice as hard and grow with the guild: they add half the combat power of everyone " ("balance", "Raids ~2× harder, + ½ the combat power of everyone active in 2 days. Dragons 0.8×, no sabotage."),
"active in the last 2 days. Pay the guards, drill, stand guard and sabotage the camp, or expect losses. " ("balance", "Band size (small → huge): raid vs. unprepared city."),
"Dragons are 0.8× a raid but can't be sabotaged."), ("new", "Guard wages: 60 gold/guard/threat into the barracks chest, from you (earns favour) or the treasury. "
("balance", "Band size (small → huge) now compares the raid to what the city holds without preparing."), "Only paid guards stand and hold armoury kit. Posts: 10 + 20/barracks level, max ½ townsfolk."),
("new", "Guard wages: 60 gold a guard per threat, paid ahead into the barracks' wage chest, from your gold (earns " ("balance", "Raid rewards: plunder 2× → 1× attack; garrison XP 5× → 2× (dragons 6× → 2.5×)."),
"favour) or the treasury. Only paid guards stand, and only they hold the armoury's swords and shields. " ("new", "Strongbox: rent bank slots, 1,000 gold, +35% each."),
"Posts: 10 + 20 per barracks level, up to half the townsfolk. The council paid for the coming threat."), ("new", "Caravan: once per threat, prep day, 12h. 4 of 10 wares + 1 look. Wares boost your own work; one of each per visit."),
("balance", "Raid rewards: plunder 1× attack (was 2×); garrison XP 2× attack (was 5×), dragons 2.5× (was 6×)."), ("new", "Banner, title, home (character sheet). Titles: skill 50/99, 5 defences, a dragon, 10 bosses, or caravan. "
("new", "Strongbox: rent bank slots for gold, 1,000 for the first and +35% each after."), "Homes: Cottage 2,000 → Manor 75,000."),
("new", "Caravan: comes once per threat, on the prep day, for 12h, with 4 of 10 wares and one look. Wares boost " ("new", "Monuments: gate banner 10,000, fountain 25,000, statues 50,000 (top donor picks). No favour; donors carved in."),
"your own work (trophy odds ×2 for 100 kills, +50% XP for 200 actions, …). One of each per visit; prices "
"rise with your level."),
("new", "Banner, title and home: pick colours and an emblem on your character sheet. Titles are earned by reaching "
"50 or 99 in a skill, defending the city 5 times, slaying a dragon or beating 10 bosses, or bought at the "
"caravan. Homes go from Cottage (2,000) to Manor (75,000). All of these show on the roster and the board."),
("new", "Monuments: gate banner 10,000, fountain 25,000, statues 50,000 (the biggest donor picks who). No favour; "
"donors' names are carved in."),
]}, ]},
{"date": "2026-10-24", "title": "Active play and dungeons", "notes": [ {"date": "2026-10-24", "title": "Active play and dungeons", "notes": [
("new", "Active play: tap AUTO on an ability to take it yourself (YOU), then press it (tap, or keys 1–9) on its " ("new", "Active play: tap AUTO → YOU, press it (tap or 1–9) on its real cooldown, not auto's 1.5×. Idle 12s → auto."),
"real cooldown instead of auto's 1.5×. Look away for 12s and it's back on auto."), ("new", "Tap an enemy to target it, a friend to heal them."),
("new", "Tap an enemy to fight it, or a friend to aim your heals at them."), ("new", "Watchtower Depths (combat 20, 2–4 players): 8 pulls. Trash on auto, 3 bosses by hand: "
("new", "Dungeon: Watchtower Depths (combat 20, 2–4 players), 8 pulls in order. Trash falls on auto; the Clay " "interrupt Stone Curse and Shriek, brace for Ground Pound, beat the enrage."),
"colossus, Harpy matriarch and Watchtower ogre need your own hands: interrupt Stone Curse and Shriek, " ("new", "Wipe repeats the pull; 3 on one pull ends the run. Pauses if anyone is away 90s. Leader can pull early."),
"brace for Ground Pound, beat the enrage timer. Start it and wait for others to join before the first pull."), ("new", "Dungeon loot: own roll from every boss (mini-bosses 5× race odds). Clear: 100 gold, trophy, 2 reagents."),
("new", "A wipe repeats the pull, 3 on one pull ends the run. The run waits while anyone looks away for 90s. "
"The leader can pull early."),
("new", "Dungeon rewards: every boss gives everyone their own loot (mini-bosses 5× their race's odds). "
"Clearing pays 100 gold, a trophy and 2 reagents each."),
]}, ]},
{"date": "2026-10-24", "title": "Livelier frontier", "notes": [ {"date": "2026-10-24", "title": "Livelier frontier", "notes": [
("balance", "A threat lands every 2 days (±2h), and the next one is rumoured as soon as the last lands. " ("balance", "Threats every 2 days (±2h), next rumoured as one lands. Day 1: prepare. Day 2: camp found, intel III, exact hour."),
"Day 1: scout, drill, build. Day 2: the camp is found (intel III opens 24h out), with the exact hour."), ("balance", "Sabotage: -3% → -1% per win, max 30%."),
("balance", "Sabotage: -1% raid strength per win (was -3%), still max 30%."), ("balance", "Happenings ~3× as often: fortunes 36–72h → 10–20h, hardships 48–96h → 20–40h, minor threats 48–96h → 16–32h."),
("balance", "Happenings ~3× as often: fortunes every 10–20h (was 36–72h), hardships 20–40h (was 48–96h), " ("balance", "Happenings ½ as long: boosts 12h → 6h, festival/sellswords/drought 24h → 12h, cold snap 48h → 24h, "
"minor threats 16–32h (was 48–96h)."), "sickness 72h → 36h, flood 36h → 18h."),
("balance", "Shorter happenings: 12h boosts → 6h; festival, sellswords, drought 24h → 12h; cold snap 48h → 24h; " ("new", "Fortunes: timber (woodcutting +50%), deer migration (hunting ×2), masons (construction 25% faster), "
"sickness 72h → 36h; flood 36h → 18h."), "artisans' fair (crafts 15% faster), trapper's leads (15 recon ×2)."),
("new", "Fortunes: storm-felled timber (woodcutting yield +50%), deer migration (hunting yield ×2), masons' guild " ("new", "Hardships: blight (farming ½), tremors (mining 30% slower), tax collector (-15% treasury)."),
"(construction 25% faster), artisans' fair (crafts 15% faster), a trapper's leads (next 15 recon doubled)."), ("new", "Minor threats: mine spiders, smugglers (-1% treasury/h), washed-out bridge (25 planks), hornets (herbalists)."),
("new", "Hardships: blight (farming yield ½), tremors (mining 30% slower), the tax collector (-15% treasury)."),
("new", "Minor threats: spiders in the mine and smugglers skimming 1% treasury/h (fighters), a washed-out "
"bridge that blocks hunting (25 planks), hornets slowing woodcutting (herbalists smoke them out)."),
]}, ]},
{"date": "2026-10-24", "title": "Combat rework", "notes": [ {"date": "2026-10-24", "title": "Combat rework", "notes": [
("new", "Fights are against packs: as many enemies as there are of you, often one more (each 35% weaker). " ("new", "Packs: one enemy per player, often +1 (each 35% weaker). Elites come alone."),
"A rare elite still comes alone."), ("new", "Abilities: 4 from your weapon (combat 1 / 15 / 30 / 45) + 1 from your trade. Hover on the Combat page."),
("new", "Abilities: your weapon gives four (combat 1 / 15 / 30 / 45) and your trade one more. Sword and shield " ("new", "Enemies fight back: slams, lunges, interruptible Hex Bolts, enrage, dragon fire. They hit whoever has most threat."),
"tanks, warhammer hits hard and stuns, staff heals and holds, bow shoots from afar. All on auto for now: " ("new", "Food: eaten only resting between fights. Better food, faster rest."),
"hover them on the Combat page."), ("new", "Health potions I–VI (Herblore 1–75): drunk once a fight under 35% HP."),
("new", "Enemies fight back: brutes wind up Heavy Slams, skirmishers lunge at whoever isn't tanking, casters " ("new", "0 HP: knocked out, fight lost, back at 30%. 3 in a row and you stop. No more retreat."),
"cast Hex Bolts (which can be interrupted), elites and bosses enrage, dragons breathe fire. Enemies attack " ("new", "Bosses and dragons: 2+ players, +75% HP per fighter."),
"whoever has the most threat, so a sword and shield draws them away from the rest."), ("fix", "Proper icons for abilities, enemy casts and statuses."),
("new", "Food is only eaten resting between fights: you rest back to full before each one, and better food " ("balance", "Enemies +20% HP, same XP."),
"rests you faster. No food just means longer rests."), ("balance", "Boss hits: area bosses 1.35 → 1.2×, dragons 1.5 → 1.9× level max hit; ×1.3 vs a pair."),
("new", "Health potions I–VI (Herblore 1–75, the tier's herb and cooked fish): the one heal you take into a "
"fight, drunk once a fight under 35% HP."),
("new", "Knocked out at 0 HP: you lose that fight and come round at 30% HP. Three in a row and you stop. "
"Retreating is gone."),
("new", "Bosses and dragons are group fights (2+). Start one alone and you wait there for someone to join. "
"They grow with the group: +75% HP for each fighter."),
("fix", "Abilities, enemy casts and fight statuses have proper icons instead of emoji."),
("balance", "Enemies have 20% more HP for the same XP, since everyone has abilities now."),
("balance", "Boss hits: area bosses 1.35 → 1.2× and dragons 1.5 → 1.9× their level's max hit, then ×1.3 "
"against a pair."),
]}, ]},
{"date": "2026-10-23", "title": "City needs", "notes": [ {"date": "2026-10-23", "title": "City needs", "notes": [
("new", "City needs are now indicated in profession menus."), ("new", "City needs shown in profession menus."),
]}, ]},
{"date": "2026-10-22", "title": "Bosses", "notes": [ {"date": "2026-10-22", "title": "Bosses", "notes": [
("new", "Bosses and dragons: everyone in the fight gets their own loot."), ("new", "Bosses and dragons: own loot for everyone."),
("balance", "Level requirements for area boss reduced to be area level +5."), ("balance", "Area boss level requirement: area level +5."),
]}, ]},
{"date": "2026-10-21", "title": "Beta", "notes": [ {"date": "2026-10-21", "title": "Beta", "notes": [
("new", "Beta: completely meaningless milestone reached; every class now makes a decent amount of valuable contributions to the guild."), ("new", "Beta: completely meaningless milestone reached; every class now contributes."),
("new", "Patch notes menu."), ("new", "Patch notes menu."),
("new", "Firekeeping: tend the fire for your guild members' crafting stations. Builders get a bonus. Use tiers of wood to light " ("new", "Firekeeping: a lit fire per wood tier saves resources on same-tier crafts. Keepers share 10% of their XP. Builders get a bonus."),
"and maintain a fire, which saves resources on guild members' crafts of the same tier. For every craft completed while " ("new", "Work orders: anyone can add reagents, paid by item value."),
"the fire is lit, the Firekeeper gains 10% of the XP the craft gave the crafter, shared between all players keeping a " ("new", "Multiplayer combat: tag into any fight from the encounter card or roster."),
"fire of that tier. Each player keeps their own \"pile\", which contributes an equal amount to the fire."), ("balance", "Gear combat requirement matches its crafting tier."),
("new", "Work orders: anyone can provide reagents towards an incomplete work order and gets paid based on the value of the items provided."), ("balance", "Combat XP lowered to match professions. Eating delays your next swing; better food, shorter delay."),
("new", "Multiplayer Combat: tag into anyone's fight from the encounter card or the guild roster."), ("balance", "Construction workbench also speeds building-site labour."),
("balance", "Gear: combat requirement adjusted to match the tier of crafting required to make it."), ("balance", "Weapon trophies: races 3% → 10%, bosses 6% → 20% per weapon type."),
("balance", "Combat XP reduced to keep it in line with professions. Eating now delays your next swing; eat higher tier food to reduce the impact."), ("balance", "Hunting and Leatherworking tiers: 1 / 15 / 30 / 45 / 60 / 75. Deer 8 → 1, boar 25 → 15, bears 40 → 30, "
("balance", "Construction workbench now also affects labour on building sites."), "elk 50 → 45, sabrecats 65 → 60, mammoths 80 → 75. Leatherworking 5 lower from hard leather."),
("balance", "Weapon trophies drop more often, since the town needs weapons too: 3% → 10% from races, 6% → 20% per weapon type from bosses."), ("balance", "Hunting time/XP match Fishing: deer 40s · 13 → 25s · 6, boar 50s · 30 → 35s · 15, bears 60s · 48 → 45s · 28, "
("balance", "Hunting and Leatherworking tiers now unlock at 1 / 15 / 30 / 45 / 60 / 75, like every other trade. " "elk 70s · 64 → 55s · 45, sabrecats 80s · 84 → 65s · 62, mammoths 90s · 108 → 80s · 85."),
"Hunting: deer 8 → 1, boar 25 → 15, bears 40 → 30, elk 50 → 45, sabrecats 65 → 60, mammoths 80 → 75. "
"Leatherworking: tanning, armour and bows 5 levels lower from hard leather up."),
("balance", "Hunting time and XP now match Fishing: deer 40s · 13 XP → 25s · 6 XP (same as birds), boar 50s · 30 → 35s · 15, "
"bears 60s · 48 → 45s · 28, elk 70s · 64 → 55s · 45, sabrecats 80s · 84 → 65s · 62, mammoths 90s · 108 → 80s · 85."),
]}, ]},
] ]