Work orders: crafting orders claimed by one crafter, open materials requests, escrow, refunds

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-20 18:01:02 +01:00
parent 89fd9b3c40
commit d03f0035eb
7 changed files with 538 additions and 8 deletions

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@ -62,6 +62,13 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
faster pace. Every class can train every skill, scout and drill.
Building costs draw on all four trades: thatch, flax for rope, hide glue,
leather and provisions as well as wood, stone and metal.
- **Work orders:** players post requests on a board. A crafting order names
the item and lets the requester put in any of its reagents; one crafter
claims it and makes it with their own materials for the rest, and each piece
goes straight to the requester. A materials request is open to anyone with
the items. Reagents and the reward are held by the order, paid out as it's
filled and refunded if it's cancelled or expires (3 days, 5 open each).
Players who can take an order see a badge, a toast and a banner on the skill.
- **Bank:** 12 slots of 1,000 each to start; more than a stack of one item
spills into another slot. When something doesn't fit it goes to the city
stockpile (or the action stops, if you prefer).