Work orders: crafting orders claimed by one crafter, open materials requests, escrow, refunds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -62,6 +62,13 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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faster pace. Every class can train every skill, scout and drill.
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Building costs draw on all four trades: thatch, flax for rope, hide glue,
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leather and provisions as well as wood, stone and metal.
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- **Work orders:** players post requests on a board. A crafting order names
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the item and lets the requester put in any of its reagents; one crafter
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claims it and makes it with their own materials for the rest, and each piece
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goes straight to the requester. A materials request is open to anyone with
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the items. Reagents and the reward are held by the order, paid out as it's
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filled and refunded if it's cancelled or expires (3 days, 5 open each).
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Players who can take an order see a badge, a toast and a banner on the skill.
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- **Bank:** 12 slots of 1,000 each to start; more than a stack of one item
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spills into another slot. When something doesn't fit it goes to the city
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stockpile (or the action stops, if you prefer).
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