Combat HP, food and retreat; armour, leatherworking, fishing, tools

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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rope 2026-10-18 19:27:56 +01:00
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@ -9,8 +9,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
## What's in it
- **Skills:** mining, woodcutting, farming, hunting, smithing, masonry,
cooking, combat, plus the scout's reconnaissance.
- **Skills:** mining, woodcutting, farming, hunting, fishing, smithing,
masonry, cooking, leatherworking, combat, plus the scout's reconnaissance.
- **Combat:** fights cost HP (less when out-levelled or armoured); below half
health you eat food from your bank, and out of food you retreat, losing
nothing but the fight. HP recovers 25% an hour.
- **Gear and tools:** smiths make weapons, copper and iron armour, and tools
(pickaxe, axe, hoe, fishing rod, hunting knife) that make gathering 15–30%
faster; leatherworkers turn hides into leather armour.
- **Classes:** warrior, scout, artisan, pioneer. Every class can train every
skill; a class makes some skills 20% faster and has one signature ability.
- **Bank:** 12 slots of up to 1,000 each to start. When something doesn't