Combat HP, food and retreat; armour, leatherworking, fishing, tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -9,8 +9,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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## What's in it
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- **Skills:** mining, woodcutting, farming, hunting, smithing, masonry,
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cooking, combat, plus the scout's reconnaissance.
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- **Skills:** mining, woodcutting, farming, hunting, fishing, smithing,
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masonry, cooking, leatherworking, combat, plus the scout's reconnaissance.
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- **Combat:** fights cost HP (less when out-levelled or armoured); below half
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health you eat food from your bank, and out of food you retreat, losing
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nothing but the fight. HP recovers 25% an hour.
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- **Gear and tools:** smiths make weapons, copper and iron armour, and tools
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(pickaxe, axe, hoe, fishing rod, hunting knife) that make gathering 15–30%
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faster; leatherworkers turn hides into leather armour.
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- **Classes:** warrior, scout, artisan, pioneer. Every class can train every
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skill; a class makes some skills 20% faster and has one signature ability.
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- **Bank:** 12 slots of up to 1,000 each to start. When something doesn't
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