From eb51bc80b689fe6f398672a223015ec6d8702526 Mon Sep 17 00:00:00 2001 From: rope Date: Wed, 21 Oct 2026 14:57:45 +0100 Subject: [PATCH] Beta Co-Authored-By: Claude Opus 5.5 --- README.md | 2 +- static/app.js | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 0f25335..2acf168 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ same young frontier city: train skills Melvor-style (your character keeps working for up to a day while you're away), supply the city council, and get the city ready for bandit raids that arrive at times the game picks. -Alpha. One season, bandit raids plus two friendly events, six buildings. +Beta. The core game is in place; changes from here are mostly balance and tuning. ## What's in it diff --git a/static/app.js b/static/app.js index 63ccec5..7496c03 100644 --- a/static/app.js +++ b/static/app.js @@ -276,7 +276,7 @@ function render() { for (const el of document.querySelectorAll("[data-keep]")) kept[el.dataset.keep] = el.value; const focus = document.activeElement?.dataset?.keep; - setHtml($("#side"), S.me ? sidebar() : `
Guildhall alpha
${S.dev ? devbar() : ""}`); + setHtml($("#side"), S.me ? sidebar() : `
Guildhall beta
${S.dev ? devbar() : ""}`); setHtml($("#top"), topbar()); // The fires keep burning through a re-render: put the old canvases back in place of the new ones. const burning = [...document.querySelectorAll("canvas[data-flame]")]; @@ -336,7 +336,7 @@ function sidebar() { const raid = S.upcoming?.kind === "raid"; const takeable = (S.orders || []).filter(canTake).length; let html = ` -
Guildhall alpha
+
Guildhall beta
${esc(me.name)}
${cls.icon} ${cls.name} ยท ${HEART} ${fmt(me.hp)}/${me.max_hp}