Combat: 2s pause between kills; trophies drop 3% (bosses 6%)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rope 2026-10-20 12:59:30 +01:00
parent 57bcd812ee
commit ed7c7b0ab5
2 changed files with 6 additions and 4 deletions

View file

@ -22,7 +22,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
drilling, the city's troubles) and expeditions: Greenwood to start, then
one area per tier (Old Watchtower, Sunken Barrows, Iron Hills, Frostpeak,
Dragon's Spine), each with a golem, a troll, a spirit and a flyer that drop
trophies for stronger weapons, and a boss (the dragons at the top).
rare trophies (3%, 6% from bosses) for stronger weapons, and a boss (the
dragons at the top). Each kill is followed by a 2-second pause.
- **Weapons:** four styles, one per trade, and anyone can use any of them.
Sword and shield (2.4s swings, the shield blocks 15% of hits; swords from
Smithing, shields from Construction), warhammer (Smithing; slow, heavy,