Warmth shared by every pile hot enough
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -130,8 +130,9 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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so every log adds to how long it lasts and a full fire never shuts a
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beginner out. Better logs burn hotter colours (red, gold, white, blue,
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green, violet), burn first in their pile, and push your own cheaper fuel out
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when your pile is full; the fire is as hot as its hottest pile. Whoever owns
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that pile gets 10% of the XP of every craft the fire pays for. Because the fires are shared, the server runs
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when your pile is full; the fire is as hot as its hottest pile. Warmth: 10%
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of the XP of every craft the fire pays for, shared evenly by everyone whose
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pile is hot enough for that craft on its own. Because the fires are shared, the server runs
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everyone's actions as time passes, not only when they next look.
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- **Events:** raids are announced a day or two ahead. Reconnaissance from
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scouts, informants and the spymaster's guild narrows down when, how strong,
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