Jewelcrafting: gems, rings, amulets, trinkets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -10,7 +10,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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## What's in it
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- **Skills:** mining, woodcutting, farming, hunting, fishing, smithing,
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construction (with masonry), cooking, leatherworking, tailoring, herblore,
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jewelcrafting, construction (with masonry), cooking, leatherworking, tailoring, herblore,
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combat, prayer and reconnaissance. Smiths also make hardware for builders,
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one kind per metal (copper rivets to rune locks), which fittings and
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buildings need.
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@ -43,6 +43,14 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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material at every tier (ore, hunted hides, farmed fibres), and past copper
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each piece also needs reagents from that tier's area: plating, lacing or
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thread.
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- **Jewellery:** Jewelcrafting sets a gem in a band. Each tier's rock turns
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up its gem 2% of the time (quartz, garnet, amethyst, sapphire, emerald,
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diamond), and jewellers prospect spare ore for more (5 ore, 15%). Bands
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are copper, then silver and gold, which the jeweller mines and smelts
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without a smithy. Past quartz each piece needs a shard from that tier's
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area. Rings for offence (accuracy, crit, power), amulets for defence (max
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HP, ward, regen), trinkets for the rest (XP, double gathering,
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masterwork).
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- **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril,
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adamant, rune at levels 1–75) of ore, trees (up to enchanted), hides (deer,
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boar, bear, elk, sabrecat, mammoth) and fibres (flax, cotton, silk,
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@ -53,7 +61,8 @@ Alpha. One season, bandit raids plus two friendly events, six buildings.
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level 5, so a city). Gear needs a combat level to wear, tools a skill
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level to use.
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- **Classes are trades,** from gathering to finished goods, so each player has
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a quiet gathering side and a busier crafting side: miner (mining, smithing),
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a quiet gathering side and a busier crafting side: miner (mining, smithing,
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jewelcrafting),
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builder (woodcutting, construction), homesteader (farming, cooking,
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herblore, tailoring) and ranger (hunting, fishing, leatherworking,
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cooking). A trade's skills are 20% faster, 1 in 10 of its crafts make
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