From fb37bcef9835894da999b39d6a807a61daaa9b7c Mon Sep 17 00:00:00 2001 From: rope Date: Mon, 19 Oct 2026 10:19:38 +0100 Subject: [PATCH] Magic wood is now enchanted wood Co-Authored-By: Claude Opus 5.5 --- README.md | 2 +- game.py | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 3718afa..872ca79 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ Alpha. One season, bandit raids plus two friendly events, six buildings. health you eat food from your bank, and out of food you retreat, losing nothing but the fight. HP recovers 25% an hour. - **Tiers:** six RuneScape-style tiers (copper, iron, steel, mithril, - adamant, rune at levels 1–75) of ore, trees (up to magic) and hides (deer, + adamant, rune at levels 1–75) of ore, trees (up to enchanted) and hides (deer, boar and bear from hunting; green, blue and red dragonhide from fighting dragons). Every metal tier has a sword, shield, helmet, greaves, cuirass and five tools; every leather tier a cap, trousers and jerkin. Higher bars need diff --git a/game.py b/game.py index 5ce99f8..5da8349 100644 --- a/game.py +++ b/game.py @@ -109,7 +109,7 @@ TREES = [ ("willow_logs", "Willow logs", "🌿", 8, "cut_willow", "Cut willows"), ("maple_logs", "Maple logs", "🍁", 15, "cut_maple", "Cut maples"), ("yew_logs", "Yew logs", "🌲", 30, "cut_yew", "Cut yews"), - ("magic_logs", "Magic logs", "🔮", 55, "cut_magic", "Cut magic trees"), + ("magic_logs", "Enchanted logs", "🔮", 55, "cut_magic", "Cut enchanted trees"), ] # raw hide (id, name, icon, value), leather (id, name, value), armour id prefix, armour name prefix, @@ -162,7 +162,7 @@ for _tier, (_key, _name, _ore, _coal, _bar_icon, _bar_value, _smithy, _wood) in "slot": f"tool_{_skill}", "tool": _skill, "speed": TOOL_SPEED[_tier], "req": [_skill, EQUIP_LEVELS[_tier]], } PLANKS = [("plank", "Plank"), ("oak_plank", "Oak plank"), ("willow_plank", "Willow plank"), - ("maple_plank", "Maple plank"), ("yew_plank", "Yew plank"), ("magic_plank", "Magic plank")] + ("maple_plank", "Maple plank"), ("yew_plank", "Yew plank"), ("magic_plank", "Enchanted plank")] for (_log, _name, _icon, _value, _action_id, _verb), (_plank, _plank_name) in zip(TREES, PLANKS): ITEMS[_log] = {"name": _name, "icon": _icon, "value": _value} ITEMS[_plank] = {"name": _plank_name, "icon": "🪚", "value": _value * 2 + 1}