From fcaabf5ae24159cc29eadf1e197c3988007f24fc Mon Sep 17 00:00:00 2001 From: rope Date: Tue, 20 Oct 2026 13:04:29 +0100 Subject: [PATCH] Drop chips show only the chance Co-Authored-By: Claude Opus 5.5 --- static/app.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/static/app.js b/static/app.js index 0d13dac..dbada18 100644 --- a/static/app.js +++ b/static/app.js @@ -609,7 +609,7 @@ function actionCard(a) {
You hit ${pct(o.hit)} (max ${o.max_hit}) · it hits ${pct(o.their_hit)}
~${dur(o.kill_time)} a kill · ${Math.round(o.damage)} damage taken${a.gold ? ` · ${a.gold} gold` : ""}
${weaknessLine(e.kind, o)}`; - if (a.drops) io += a.drops.map(([id, q, odds]) => `${item(id).icon} ${q} ${Math.round(odds * 100)}%`).join(""); + if (a.drops) io += a.drops.map(([id, q, odds]) => `${item(id).icon} ${Math.round(odds * 100)}%`).join(""); if (a.special === "sabotage") extra += `
-3% raid strength per win (max 30%)
`; } if (a.special === "drill") {