Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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27bdb6a154
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3 changed files with 40 additions and 16 deletions
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@ -493,7 +493,10 @@ function actionCard(a) {
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if (a.drops) io += a.drops.map(([id, q, odds]) => `<span class="item-chip" title="${esc(item(id).name)}: ${Math.round(odds * 100)}% chance">${item(id).icon} ${q} <span class="have">${Math.round(odds * 100)}%</span></span>`).join("");
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if (a.special === "sabotage") extra += `<div class="small muted">Each win weakens the coming raid by 3%, up to 30%.</div>`;
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}
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if (a.special === "recon") extra = `<div class="small muted">+${+me.recon_gain[a.id].toFixed(2)} recon on the coming threat</div>`;
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if (a.special === "recon") {
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const boost = S.favours.informant.boost;
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extra = `<div class="small makes">${skillOf("reconnaissance").icon} +${+me.recon_gain[a.id].toFixed(2)} recon on the coming threat${boost ? ` <b class="boosted">×2 recon and XP for the next ${fmt(boost)}</b>` : ""}</div>`;
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}
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const temple = S.city.buildings.temple?.level || 0;
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if (a.special === "labour") {
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const boost = S.favours.builders.boost;
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@ -792,8 +795,9 @@ function pips(level) {
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function reconText(ev) {
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const points = `${fmt(ev.recon)} / ${fmt(ev.recon_full)} points`;
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if (ev.intel >= 3) return `${points} · nothing more to learn`;
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if (ev.recon_next <= 0) return `${points} · enough for the next level, but they're too far off to read yet`;
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return `${points} · ${fmt(ev.recon_next)} more for the next intel level`;
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const boost = S.favours.informant.boost ? ` · <b class="boosted">informant's leads: ×2 for the next ${fmt(S.favours.informant.boost)}</b>` : "";
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if (ev.recon_next <= 0) return `${points} · enough for the next level, but they're too far off to read yet${boost}`;
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return `${points} · ${fmt(ev.recon_next)} more for the next intel level${boost}`;
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}
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function council() {
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@ -852,7 +856,7 @@ function favourSpends() {
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};
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return `<div class="panel"><h2>Spend favour on the city · you have ${FAVOUR} ${fmt(me.favour)}</h2>
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${option("builders", "🏗️", "Hire a master builder", f.builders.why ? esc(f.builders.why) + "." : `The next ${f.builders.labour} labour anyone puts into the site counts double, with double Construction XP${f.builders.boost ? ` (${fmt(f.builders.boost)} still to use)` : ""}. Costs more each time on the same site.`)}
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${option("informant", "🕵️", "Pay an informant", f.informant.why ? esc(f.informant.why) + "." : `${C.informant_recon} reconnaissance on what's coming.`)}
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${option("informant", "🕵️", "Pay an informant", f.informant.why ? esc(f.informant.why) + "." : `Leads for the scouts: the next ${f.informant.recon} reconnaissance on the coming threat counts double, with double XP${f.informant.boost ? ` (${fmt(f.informant.boost)} still to use)` : ""}. Costs more each time for the same threat.`)}
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${option("militia", "📯", "Rally the militia", f.militia.why ? esc(f.militia.why) + "." : `+10 defence for the coming raid${f.militia.rallied ? ` (+${f.militia.rallied} so far)` : ""}. Costs more each time.`)}
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</div>`;
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}
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