Commit graph

52 commits

Author SHA1 Message Date
308c3a3c01 Combat in one frame: you, prayers and gear left; the enemy, its traits and the log right. Fight chip in enemy red
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:30:05 +01:00
2f2681ba17 Equipment: pick a slot to swap gear from the bank; plain totals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:20:56 +01:00
648272bdd9 Combat page uses the character sheet's equipment panel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:09:09 +01:00
812813c455 Character sheet: equipment grid on a warrior outline, slot details, compact tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:03:22 +01:00
9804c0bf85 Gear stats grid on recipes and in the bank: damage and power, 1H/2H, swing time, requirement, bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:36:05 +01:00
ea1bae9b53 Encounter cards: gold range as a reward chip, drop the odds lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:21:34 +01:00
ba7556de4d Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:16:12 +01:00
a35bcd6512 Raids: alarm at the gates, battle replay and report popup for everyone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:12:12 +01:00
fcaabf5ae2 Drop chips show only the chance
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:04:29 +01:00
57bcd812ee Combat: refresh at every kill, seamless countdown to the next enemy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:54:42 +01:00
35491c6f4d Boost bars for the informant and drill sergeant too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:14:26 +01:00
76778a660a Master builder: striped boosted stretch under the site bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:13:01 +01:00
61d8b2fce3 Shorter descriptions throughout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 08:01:57 +01:00
5898e2006f Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 07:51:16 +01:00
60b7b23a05 Combat: rewards on the kill, 1s pause, swing timer runs on between enemies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 07:32:54 +01:00
4cb6ff5ec0 Weapon styles: warhammer, sword and shield, staff, bow; trophies in recipes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:38:34 +01:00
19ccab4ac3 Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:32:07 +01:00
2ca90c43c0 Menu categories for farming, cooking, prayer; lists sorted by level
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:23:26 +01:00
e825518c5e Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:17:23 +01:00
f4b2bb1320 Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:45:32 +01:00
0b7e4a722f Weather changes on time; repeat rolls lengthen the spell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:33:50 +01:00
43b7a3a193 Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:39:02 +01:00
b248a030ea Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:35:35 +01:00
1c80bd80f7 Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:21:49 +01:00
fd66b69401 Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:14:00 +01:00
27bdb6a154 Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 15:09:51 +01:00
366a195c6d Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 14:51:05 +01:00
f2e4ea39de Construction: keep the building site card above the tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 11:41:41 +01:00
400d8a2657 Tooltips pass: weather, purse, badges, chips, sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 11:23:26 +01:00
cdb109e554 Fittings: Construction-made building upgrades from planks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 11:15:19 +01:00
fb4b8bf7c8 Master builder: favour buys double labour and XP for players, not finished work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 11:01:29 +01:00
e6b8c327e8 Centre the Working label; glyphs on the building site
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 10:57:55 +01:00
71d7ca704b Bank: a full stack spills into another slot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 10:52:07 +01:00
5cc5b98d61 Icons: game-icons.net glyphs tinted per tier, built into one sprite
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 10:04:38 +01:00
2eed9b7ec4 Delete your own board messages; drop chips name their item
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 09:56:11 +01:00
75327f30e0 Happenings: weather and seasons, minor threats, hardships, fortunes, dragons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 09:34:18 +01:00
a4e4bd4385 Construction: buildings rise by labour; planks and hammers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 09:24:45 +01:00
090b202188 Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 23:12:57 +01:00
278c5f4283 Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 23:09:17 +01:00
b82f979b4c Only donate what the city uses; sell useless overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 22:40:36 +01:00
e3a5f519fc Show what food heals and what gear does on recipe cards
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 22:36:00 +01:00
81963d68ea Tidier skill levels on the roster
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 22:24:32 +01:00
ba68a62080 Six tiers of ore, trees, hides and gear; dragons; tier tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 22:13:50 +01:00
a18e8e5bb7 Half favour for bank overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:54:08 +01:00
67a5db86ff Spend favour on the city: builders, informants, militia
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:48:22 +01:00
34dc85284d Character sheets; make one then go back to what you were doing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:35:21 +01:00
d2991ebf7a Combat HP, food and retreat; armour, leatherworking, fishing, tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:27:56 +01:00
3716df7493 Building funds safe from raids; settlement tiers; population and food on the town square
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:20:52 +01:00
e3b70c1e3a Town square costs read have / need
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 14:44:48 +01:00
138a4e5d77 Swipe to open and close the menu on phones
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 14:42:35 +01:00