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308c3a3c01
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Combat in one frame: you, prayers and gear left; the enemy, its traits and the log right. Fight chip in enemy red
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:30:05 +01:00 |
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2f2681ba17
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Equipment: pick a slot to swap gear from the bank; plain totals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:20:56 +01:00 |
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648272bdd9
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Combat page uses the character sheet's equipment panel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:09:09 +01:00 |
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812813c455
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Character sheet: equipment grid on a warrior outline, slot details, compact tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:03:22 +01:00 |
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9804c0bf85
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Gear stats grid on recipes and in the bank: damage and power, 1H/2H, swing time, requirement, bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:36:05 +01:00 |
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ea1bae9b53
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Encounter cards: gold range as a reward chip, drop the odds lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:21:34 +01:00 |
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ba7556de4d
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Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:16:12 +01:00 |
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a35bcd6512
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Raids: alarm at the gates, battle replay and report popup for everyone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 13:12:12 +01:00 |
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fcaabf5ae2
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Drop chips show only the chance
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 13:04:29 +01:00 |
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57bcd812ee
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Combat: refresh at every kill, seamless countdown to the next enemy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 12:54:42 +01:00 |
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35491c6f4d
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Boost bars for the informant and drill sergeant too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 12:14:26 +01:00 |
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76778a660a
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Master builder: striped boosted stretch under the site bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 12:13:01 +01:00 |
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61d8b2fce3
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Shorter descriptions throughout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 08:01:57 +01:00 |
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5898e2006f
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Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 07:51:16 +01:00 |
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60b7b23a05
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Combat: rewards on the kill, 1s pause, swing timer runs on between enemies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 07:32:54 +01:00 |
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4cb6ff5ec0
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Weapon styles: warhammer, sword and shield, staff, bow; trophies in recipes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:38:34 +01:00 |
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19ccab4ac3
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Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:32:07 +01:00 |
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2ca90c43c0
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Menu categories for farming, cooking, prayer; lists sorted by level
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:23:26 +01:00 |
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e825518c5e
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Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:17:23 +01:00 |
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f4b2bb1320
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Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 22:45:32 +01:00 |
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0b7e4a722f
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Weather changes on time; repeat rolls lengthen the spell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 18:33:50 +01:00 |
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43b7a3a193
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Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:39:02 +01:00 |
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b248a030ea
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Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:35:35 +01:00 |
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1c80bd80f7
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Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:21:49 +01:00 |
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fd66b69401
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Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:14:00 +01:00 |
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27bdb6a154
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Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:09:51 +01:00 |
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366a195c6d
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Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 14:51:05 +01:00 |
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f2e4ea39de
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Construction: keep the building site card above the tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:41:41 +01:00 |
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400d8a2657
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Tooltips pass: weather, purse, badges, chips, sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:23:26 +01:00 |
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cdb109e554
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Fittings: Construction-made building upgrades from planks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:15:19 +01:00 |
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fb4b8bf7c8
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Master builder: favour buys double labour and XP for players, not finished work
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:01:29 +01:00 |
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e6b8c327e8
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Centre the Working label; glyphs on the building site
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:57:55 +01:00 |
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71d7ca704b
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Bank: a full stack spills into another slot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:52:07 +01:00 |
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5cc5b98d61
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Icons: game-icons.net glyphs tinted per tier, built into one sprite
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 10:04:38 +01:00 |
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2eed9b7ec4
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Delete your own board messages; drop chips name their item
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:56:11 +01:00 |
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75327f30e0
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Happenings: weather and seasons, minor threats, hardships, fortunes, dragons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:34:18 +01:00 |
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a4e4bd4385
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Construction: buildings rise by labour; planks and hammers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 09:24:45 +01:00 |
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090b202188
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Herblore: herbs, potions with charges, one per skill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 23:12:57 +01:00 |
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278c5f4283
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Prayer: bones, prayer points, combat prayers, temple offerings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 23:09:17 +01:00 |
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b82f979b4c
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Only donate what the city uses; sell useless overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:40:36 +01:00 |
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e3a5f519fc
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Show what food heals and what gear does on recipe cards
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:36:00 +01:00 |
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81963d68ea
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Tidier skill levels on the roster
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:24:32 +01:00 |
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ba68a62080
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Six tiers of ore, trees, hides and gear; dragons; tier tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 22:13:50 +01:00 |
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a18e8e5bb7
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Half favour for bank overflow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:54:08 +01:00 |
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67a5db86ff
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Spend favour on the city: builders, informants, militia
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:48:22 +01:00 |
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34dc85284d
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Character sheets; make one then go back to what you were doing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:35:21 +01:00 |
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d2991ebf7a
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Combat HP, food and retreat; armour, leatherworking, fishing, tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:27:56 +01:00 |
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3716df7493
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Building funds safe from raids; settlement tiers; population and food on the town square
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 19:20:52 +01:00 |
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e3b70c1e3a
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Town square costs read have / need
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 14:44:48 +01:00 |
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138a4e5d77
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Swipe to open and close the menu on phones
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-18 14:42:35 +01:00 |
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