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b4ecacf96c
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Fires: everyone keeps their own pile
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-21 13:14:03 +01:00 |
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a02a81dffd
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Fires keep burning through a re-render
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-21 12:29:40 +01:00 |
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54ae3ae641
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Firekeeping: shared guild fires
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-21 12:16:22 +01:00 |
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70367604b9
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Knife and fork for cheapest-first food
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-21 09:23:19 +01:00 |
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8d6d23261e
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Forecast line gets its own tooltip
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:46:37 +01:00 |
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91a5263acf
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Every crafting skill gets a tool and a station
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:20:25 +01:00 |
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a86594594a
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Track a recipe under the top bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:13:46 +01:00 |
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722cf0b382
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Crafting stations, strongboxes and bags
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 21:00:31 +01:00 |
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5facec9ee8
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Rings of precision become rings of haste
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:26:54 +01:00 |
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6883b707ad
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Remove finished work orders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:11:11 +01:00 |
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be478f3b2e
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Pin skills to the top of the sidebar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 20:06:16 +01:00 |
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fb237cb686
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Jewelcrafting: gems, rings, amulets, trinkets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 19:59:45 +01:00 |
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0d33e09799
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Recipe inputs show have / need
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 19:49:30 +01:00 |
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16f0384483
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Graphical work order item picker
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 19:32:27 +01:00 |
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1488692463
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Work orders: fill a reagent slot after posting; no auto-reload while writing an order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 18:46:39 +01:00 |
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326437ddf9
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Order reward follows the quantity at the same price each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 18:31:51 +01:00 |
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79740d9a86
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Work order composer: have / need on reagents, max quantity, reason by Post
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 18:19:15 +01:00 |
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d03f0035eb
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Work orders: crafting orders claimed by one crafter, open materials requests, escrow, refunds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 18:01:02 +01:00 |
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89fd9b3c40
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Skill pages: potion and tool side by side with swaps; happenings as red and green banners with a fix button
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 16:04:50 +01:00 |
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ac73fa996d
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Combat stats under the doll at its width; empty food slot shows red instead of a warning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:50:54 +01:00 |
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7c87978d12
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Food slot on the doll: pick what to eat first, or cheapest first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:47:10 +01:00 |
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50f069b069
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Combat stats grid pinned under the slot details; damage type on the equipped weapon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:45:33 +01:00 |
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308c3a3c01
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Combat in one frame: you, prayers and gear left; the enemy, its traits and the log right. Fight chip in enemy red
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:30:05 +01:00 |
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2f2681ba17
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Equipment: pick a slot to swap gear from the bank; plain totals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:20:56 +01:00 |
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648272bdd9
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Combat page uses the character sheet's equipment panel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:09:09 +01:00 |
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812813c455
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Character sheet: equipment grid on a warrior outline, slot details, compact tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 15:03:22 +01:00 |
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9804c0bf85
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Gear stats grid on recipes and in the bank: damage and power, 1H/2H, swing time, requirement, bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:36:05 +01:00 |
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ea1bae9b53
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Encounter cards: gold range as a reward chip, drop the odds lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:21:34 +01:00 |
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ba7556de4d
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Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 14:16:12 +01:00 |
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a35bcd6512
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Raids: alarm at the gates, battle replay and report popup for everyone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 13:12:12 +01:00 |
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fcaabf5ae2
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Drop chips show only the chance
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 13:04:29 +01:00 |
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57bcd812ee
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Combat: refresh at every kill, seamless countdown to the next enemy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 12:54:42 +01:00 |
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35491c6f4d
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Boost bars for the informant and drill sergeant too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 12:14:26 +01:00 |
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76778a660a
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Master builder: striped boosted stretch under the site bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 12:13:01 +01:00 |
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61d8b2fce3
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Shorter descriptions throughout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 08:01:57 +01:00 |
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5898e2006f
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Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 07:51:16 +01:00 |
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60b7b23a05
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Combat: rewards on the kill, 1s pause, swing timer runs on between enemies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-20 07:32:54 +01:00 |
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4cb6ff5ec0
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Weapon styles: warhammer, sword and shield, staff, bow; trophies in recipes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:38:34 +01:00 |
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19ccab4ac3
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Combat engine: swing-by-swing fights, Frontier and expeditions, trophies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:32:07 +01:00 |
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2ca90c43c0
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Menu categories for farming, cooking, prayer; lists sorted by level
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:23:26 +01:00 |
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e825518c5e
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Masonry joins Construction; smith hardware; homesteader plots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 23:17:23 +01:00 |
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f4b2bb1320
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Classes become trades; building costs draw on every trade
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 22:45:32 +01:00 |
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0b7e4a722f
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Weather changes on time; repeat rolls lengthen the spell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 18:33:50 +01:00 |
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43b7a3a193
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Recon caps at the threat's total; leads kept once fully scouted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:39:02 +01:00 |
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b248a030ea
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Drilling scales with the threat, like scouting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:35:35 +01:00 |
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1c80bd80f7
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Drill the militia; drill sergeant replaces rallying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:21:49 +01:00 |
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fd66b69401
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Informants give scouts boosted recon instead of intel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:14:00 +01:00 |
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27bdb6a154
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Intel: scaled recon costs, time-gated levels, spymaster multiplies recon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 15:09:51 +01:00 |
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366a195c6d
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Raids wear out the armoury: issued swords and shields break, worst first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 14:51:05 +01:00 |
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f2e4ea39de
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Construction: keep the building site card above the tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-19 11:41:41 +01:00 |
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