Commit graph

98 commits

Author SHA1 Message Date
f7daa4e44d Warmth shared by every pile hot enough
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:22:20 +01:00
b4ecacf96c Fires: everyone keeps their own pile
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 13:14:03 +01:00
a02a81dffd Fires keep burning through a re-render
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:29:40 +01:00
54ae3ae641 Firekeeping: shared guild fires
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:16:22 +01:00
c64e28fc38 Arrows under Hardware, not Copper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 09:28:23 +01:00
70367604b9 Knife and fork for cheapest-first food
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 09:23:19 +01:00
0a73f65f20 Tools on the tier ladder
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 07:59:22 +01:00
0f2b29e67e Combat on the tier ladder, less combat XP, eating costs a swing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 07:52:01 +01:00
2816ca8606 Jewellery tabs by slot, loupe doubles crafts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 22:15:57 +01:00
8d6d23261e Forecast line gets its own tooltip
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:46:37 +01:00
91a5263acf Every crafting skill gets a tool and a station
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:20:25 +01:00
a86594594a Track a recipe under the top bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:13:46 +01:00
722cf0b382 Crafting stations, strongboxes and bags
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 21:00:31 +01:00
636123e454 Rapid Heal mends during fights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:44:20 +01:00
8425989df3 Equipment details wrap below the doll instead of clipping
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:33:01 +01:00
5facec9ee8 Rings of precision become rings of haste
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:26:54 +01:00
6883b707ad Remove finished work orders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:11:11 +01:00
be478f3b2e Pin skills to the top of the sidebar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 20:06:16 +01:00
fb237cb686 Jewelcrafting: gems, rings, amulets, trinkets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:59:45 +01:00
0d33e09799 Recipe inputs show have / need
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:49:30 +01:00
8dd33cbb40 Stop as soon as materials run out
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:43:45 +01:00
16f0384483 Graphical work order item picker
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:32:27 +01:00
1488692463 Work orders: fill a reagent slot after posting; no auto-reload while writing an order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:46:39 +01:00
326437ddf9 Order reward follows the quantity at the same price each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:31:51 +01:00
79740d9a86 Work order composer: have / need on reagents, max quantity, reason by Post
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:19:15 +01:00
d03f0035eb Work orders: crafting orders claimed by one crafter, open materials requests, escrow, refunds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 18:01:02 +01:00
89fd9b3c40 Skill pages: potion and tool side by side with swaps; happenings as red and green banners with a fix button
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:04:50 +01:00
29ed3780da Wolves and boars slow farming instead of cutting its yield
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:01:28 +01:00
ac73fa996d Combat stats under the doll at its width; empty food slot shows red instead of a warning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:50:54 +01:00
7c87978d12 Food slot on the doll: pick what to eat first, or cheapest first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:47:10 +01:00
50f069b069 Combat stats grid pinned under the slot details; damage type on the equipped weapon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:45:33 +01:00
8f44557076 Trait pills: round icon to match the pill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:32:22 +01:00
308c3a3c01 Combat in one frame: you, prayers and gear left; the enemy, its traits and the log right. Fight chip in enemy red
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:30:05 +01:00
2f2681ba17 Equipment: pick a slot to swap gear from the bank; plain totals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:20:56 +01:00
648272bdd9 Combat page uses the character sheet's equipment panel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:09:09 +01:00
812813c455 Character sheet: equipment grid on a warrior outline, slot details, compact tools
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:03:22 +01:00
a40b837541 Past events newest first by when they happened
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:54:02 +01:00
9804c0bf85 Gear stats grid on recipes and in the bank: damage and power, 1H/2H, swing time, requirement, bonus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:36:05 +01:00
ea1bae9b53 Encounter cards: gold range as a reward chip, drop the odds lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:21:34 +01:00
ba7556de4d Combat rework: damage types, races with variants, armour weights, tailoring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 14:16:12 +01:00
a35bcd6512 Raids: alarm at the gates, battle replay and report popup for everyone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:12:12 +01:00
fcaabf5ae2 Drop chips show only the chance
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 13:04:29 +01:00
ed7c7b0ab5 Combat: 2s pause between kills; trophies drop 3% (bosses 6%)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:59:30 +01:00
57bcd812ee Combat: refresh at every kill, seamless countdown to the next enemy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:54:42 +01:00
35491c6f4d Boost bars for the informant and drill sergeant too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:14:26 +01:00
76778a660a Master builder: striped boosted stretch under the site bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 12:13:01 +01:00
f60be605cf Sickness: city eats twice as much; plainer wording
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 10:46:18 +01:00
20887418f1 Versioned client URLs so no cache serves an old build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 10:38:43 +01:00
61d8b2fce3 Shorter descriptions throughout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 08:01:57 +01:00
5898e2006f Combat: each enemy starts with fresh swing timers; show the pause after a kill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 07:51:16 +01:00