nixos/apps/hdt-wine-overlay/WineOverlayPlugin.cs

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// HDT plugin: makes the in-game overlay work under Wine/Proton on Hyprland.
//
// Wine's X11 driver decides per window whether it is "managed" (handed to the
// compositor, which tiles/floats/focuses it) or override-redirect (placed where
// the app says, stacked on top, left alone). A popup becomes managed for good
// once it is the active window during a show or SetWindowPos. WPF's Show()
// activates by default, so HDT's overlay ends up managed: Hyprland places it
// wherever it likes instead of over the game.
//
// Separately, Wine cuts every alpha-0 pixel of a layered window out of the X11
// shape, and XWayland shows those pixels as opaque black. Painting the window
// background at alpha 1/255 keeps every pixel inside the shape while staying
// invisible.
//
// The same alpha-0 problem hits every other transparent HWND HDT opens: WPF
// tooltips and popups are separate layered windows (the Battlegrounds trinket
// and guide tooltips came up as large black squares). Those get a 1/255 clear
// color on their render target as soon as they appear.
//
// Clicks on overlay buttons need the overlay above the game in X stacking,
// which Wine never syncs for this window; the hdt-overlay-raise user service
// in hosts/FredOS-Gaming.nix does that from outside.
//
// Both overlay fixes have to land before the overlay is first shown. HDT loads enabled
// plugins (plugins.xml) before it starts its overlay update loop, so OnLoad is
// early enough; enabling the plugin mid-session needs an HDT restart.
//
// Approach from alexzfe/hdt-omarchy (Utility/Wine.cs), done as a plugin so the
// official HDT build and its updater stay in place.
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Threading;
using Hearthstone_Deck_Tracker;
using Hearthstone_Deck_Tracker.Plugins;
using Hearthstone_Deck_Tracker.Utility.Logging;
namespace HdtWineOverlay
{
public class WineOverlayPlugin : IPlugin
{
public string Name => "Wine Overlay Fix";
public string Description => "Transparent, correctly placed overlay under Wine/Proton (Wayland). Restart HDT after enabling.";
public string ButtonText => "";
public string Author => "fred";
public Version Version => new Version(0, 4, 0);
public MenuItem MenuItem => null;
private static readonly Color AlmostTransparent = Color.FromArgb(1, 0, 0, 0);
private static bool _active;
private static bool _classHandlerRegistered;
private readonly ConditionalWeakTable<HwndSource, object> _patched = new ConditionalWeakTable<HwndSource, object>();
private HwndSource _hookedSource;
private RECT _lastGameRect;
private DateTime _nextPoll = DateTime.MinValue;
private int _handBacks;
public void OnLoad()
{
if(!IsWine())
{
Log.Info("Not running under Wine, nothing to do");
return;
}
_active = true;
// Tooltips: patch the moment they open so they never flash black.
// Class handlers can't be removed, hence the _active guard.
if(!_classHandlerRegistered)
{
EventManager.RegisterClassHandler(typeof(ToolTip), ToolTip.OpenedEvent, new RoutedEventHandler(OnToolTipOpened));
_classHandlerRegistered = true;
}
var overlay = Core.Overlay;
var handle = new WindowInteropHelper(overlay).Handle;
if(handle != IntPtr.Zero && overlay.IsVisible)
Log.Warn("Overlay was already shown before this plugin loaded; restart HDT for the fix to apply");
// Never activate on show: keeps Wine from making the overlay a managed window.
overlay.ShowActivated = false;
if(!(overlay.Background is SolidColorBrush { Color.A: > 0 }))
{
var brush = new SolidColorBrush(Color.FromArgb(1, 0, 0, 0));
brush.Freeze();
overlay.Background = brush;
}
if(handle != IntPtr.Zero)
HookMouseActivate(handle);
else
overlay.SourceInitialized += OnOverlaySourceInitialized;
Log.Info("Applied Wine overlay workarounds");
if(System.IO.File.Exists(System.IO.Path.Combine(Config.AppDataPath, "wine-overlay-test")))
ShowTestPopup();
}
public void OnUnload()
{
_active = false;
Core.Overlay.SourceInitialized -= OnOverlaySourceInitialized;
_hookedSource?.RemoveHook(WndProc);
_hookedSource = null;
}
public void OnButtonPress()
{
}
// Called by HDT every 100ms on the UI thread.
public void OnUpdate()
{
if(!_active)
return;
// Popups, context menus and toasts that aren't tooltips.
foreach(var source in PresentationSource.CurrentSources.OfType<HwndSource>().ToList())
PatchTransparentSource(source);
if(_hookedSource == null || DateTime.UtcNow < _nextPoll)
return;
_nextPoll = DateTime.UtcNow.AddMilliseconds(250);
var overlay = Core.Overlay;
var game = FindWindow("UnityWndClass", "Hearthstone");
if(!overlay.IsContentVisible || game == IntPtr.Zero)
return;
if(GetActiveWindow() == _hookedSource.Handle)
{
// Moving the overlay now would make Wine hand it to the compositor
// for good. Give activation back to the game first, a bounded
// number of times so this can't become a focus fight.
if(_handBacks < 5)
{
_handBacks++;
Log.Warn("Overlay is the active window, handing focus back to Hearthstone");
SetForegroundWindow(game);
}
return;
}
_handBacks = 0;
// HDT follows the game window through an out-of-context WinEvent hook
// (EVENT_OBJECT_LOCATIONCHANGE), which Wine doesn't deliver for
// compositor-driven moves. Poll the game's client rect instead.
if(!GetClientRect(game, out var rect))
return;
var origin = new POINT();
if(!ClientToScreen(game, ref origin))
return;
rect.Left += origin.X;
rect.Right += origin.X;
rect.Top += origin.Y;
rect.Bottom += origin.Y;
if(!rect.Equals(_lastGameRect))
{
_lastGameRect = rect;
overlay.UpdatePosition();
}
}
private void OnToolTipOpened(object sender, RoutedEventArgs e)
{
if(_active && PresentationSource.FromVisual((Visual)sender) is HwndSource source)
PatchTransparentSource(source);
}
// A layered (per-pixel alpha) window clears to transparent before WPF
// renders into it; clearing to 1/255 instead keeps every pixel inside
// Wine's window shape. The overlay itself is handled via Background in
// OnLoad and skipped here.
private void PatchTransparentSource(HwndSource source)
{
if(source.IsDisposed || source.CompositionTarget == null)
return;
if(_patched.TryGetValue(source, out _))
return;
_patched.Add(source, null);
// Every window HDT opens, to identify the odd black square if it recurs.
GetWindowRect(source.Handle, out var r);
Log.Info($"New window: {source.RootVisual?.GetType().Name} \"{(source.RootVisual as Window)?.Title}\" layered={source.UsesPerPixelOpacity} {r.Right - r.Left}x{r.Bottom - r.Top} at {r.Left},{r.Top}");
if(!source.UsesPerPixelOpacity)
return;
if(source.RootVisual == Core.Overlay)
return;
source.CompositionTarget.BackgroundColor = AlmostTransparent;
Log.Info($"Patched transparent window: {source.RootVisual?.GetType().Name}");
}
// Remote check without hovering anything: transparent popups whose
// edges, corners and inner ring are alpha 0. Black anywhere = not fixed.
// Left one gets the patch, right one is left alone for comparison.
// Shown at startup while %AppData%/HearthstoneDeckTracker/wine-overlay-test exists.
private void ShowTestPopup()
{
var patched = OpenTestPopup(100, "patched");
var control = OpenTestPopup(600, "unpatched");
if(PresentationSource.FromVisual(control.Child) is HwndSource source)
_patched.Add(source, null);
var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(30) };
timer.Tick += (s, e) =>
{
patched.IsOpen = false;
control.IsOpen = false;
timer.Stop();
};
timer.Start();
Log.Info("Opened test popups for 30s");
}
private static Popup OpenTestPopup(double x, string label)
{
var popup = new Popup
{
AllowsTransparency = true,
// Owned by the overlay like HDT's own tooltips: Wine keeps owned
// popups override-redirect, unowned ones go to the compositor.
PlacementTarget = Core.Overlay,
Placement = PlacementMode.Relative,
HorizontalOffset = x,
VerticalOffset = 100,
Child = new Border
{
Width = 400,
Height = 300,
CornerRadius = new CornerRadius(60),
BorderThickness = new Thickness(40),
BorderBrush = Brushes.OrangeRed,
Child = new TextBlock { Text = label, Foreground = Brushes.White, FontSize = 28, Margin = new Thickness(20) }
}
};
popup.IsOpen = true;
return popup;
}
private void OnOverlaySourceInitialized(object sender, EventArgs e)
=> HookMouseActivate(new WindowInteropHelper(Core.Overlay).Handle);
private void HookMouseActivate(IntPtr handle)
{
_hookedSource = HwndSource.FromHwnd(handle);
_hookedSource?.AddHook(WndProc);
}
// Clicking an overlay button would otherwise activate the window, which
// makes Wine turn it into a managed window on the next position update.
private static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
const int wmMouseActivate = 0x0021;
const int wmActivate = 0x0006;
if(msg == wmActivate && wParam != IntPtr.Zero)
Log.Warn("Overlay was activated; Wine may now hand it to the compositor");
const int maNoActivate = 3;
if(msg != wmMouseActivate)
return IntPtr.Zero;
handled = true;
return new IntPtr(maNoActivate);
}
private static bool IsWine()
{
var ntdll = GetModuleHandle("ntdll.dll");
return ntdll != IntPtr.Zero && GetProcAddress(ntdll, "wine_get_version") != IntPtr.Zero;
}
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int Left, Top, Right, Bottom;
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int X, Y;
}
[DllImport("kernel32.dll", CharSet = CharSet.Ansi)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
[DllImport("user32.dll")]
private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect);
[DllImport("user32.dll")]
private static extern bool ClientToScreen(IntPtr hWnd, ref POINT lpPoint);
}
}