hyprland: cut input latency and speed up animations
Enables VRR for fullscreen, disables compositor VFR, and gates tearing behind allow_tearing + immediate windowrules for Steam and gamescope. Animations drop to 0.2s via a snappier bezier. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@ -82,6 +82,7 @@
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border_size = 2;
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layout = "dwindle";
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resize_on_border = true;
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allow_tearing = true;
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};
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decoration = {
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@ -93,6 +94,21 @@
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};
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};
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animations = {
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enabled = true;
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# speed = tenths of a second; 2 = 0.2s. Drop to 1 for instant-ish.
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bezier = [
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"snap, 0.05, 0.9, 0.1, 1.0"
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];
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animation = [
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"windows, 1, 2, snap"
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"windowsOut, 1, 2, snap, popin 80%"
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"border, 1, 3, default"
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"fade, 1, 2, default"
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"workspaces, 1, 2, snap"
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];
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};
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input = {
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kb_layout = "gb,no";
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kb_options = "grp:alt_shift_toggle";
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@ -112,8 +128,17 @@
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disable_hyprland_logo = true;
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disable_splash_rendering = true;
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focus_on_activate = true;
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vrr = 1; # 1 = on for fullscreen, 2 = always
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vfr = false; # keep compositor ticking, don't idle between frames
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};
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# Let tearing-tolerant fullscreen apps bypass vsync. allow_tearing
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# above is the global gate; these rules opt specific apps in.
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windowrulev2 = [
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"immediate, class:^(steam_app_.*)$"
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"immediate, class:^(gamescope)$"
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];
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# Hyprspace overview plugin — see README for full option set
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plugin.overview = {
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centerAligned = true;
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