ghostty: keep warm daemon alive with no windows
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2 changed files with 20 additions and 12 deletions
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@ -1997,11 +1997,12 @@ in
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property int vol: sink && sink.audio ? Math.round(sink.audio.volume * 100) : 0
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property bool muted: sink && sink.audio ? sink.audio.muted : false
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property string volIcon: muted ? "volume_off"
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: vol > 66 ? "volume_up"
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: vol > 33 ? "volume_down"
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: vol > 0 ? "volume_mute"
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: "volume_off"
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// caelestia's getVolumeIcon: one threshold at 50%, and
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// "no_sound" (not volume_off) for the muted state.
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property string volIcon: muted ? "no_sound"
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: vol >= 50 ? "volume_up"
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: vol > 0 ? "volume_down"
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: "volume_mute"
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function openVolDropdown() {
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bar.toggleDropdown(volDropdown, function() {
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@ -2253,13 +2254,18 @@ in
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PowerProfiles.profile === PowerProfile.PowerSaver ? "power-saver"
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: PowerProfiles.profile === PowerProfile.Performance ? "performance"
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: "balanced"
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property string batteryIcon: charging ? "battery_charging_full"
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: batteryLevel >= 90 ? "battery_full"
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: batteryLevel >= 70 ? "battery_6_bar"
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: batteryLevel >= 50 ? "battery_5_bar"
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: batteryLevel >= 30 ? "battery_3_bar"
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: batteryLevel >= 15 ? "battery_2_bar"
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: "battery_alert"
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// caelestia's getBatteryIcon: a 7-step bar scale rather
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// than one flat charging glyph. The level-- skips the
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// charging variants Material Symbols doesn't ship (40,
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// 70). Low-battery warning is carried by colour below.
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function battIconFor(pct, chg) {
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if (pct === 1) return chg ? "battery_charging_full" : "battery_full";
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let level = Math.floor(pct * 7);
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if (chg && (level === 4 || level === 1)) level--;
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return chg ? "battery_charging_" + ((level + 3) * 10)
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: "battery_" + level + "_bar";
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}
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property string batteryIcon: battIconFor(batteryLevel / 100, charging)
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// Stacked: icon over percentage. Side by side no longer
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// fits, but the level is worth keeping on a laptop.
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