Open gaming screenshots in annotated Loupe

This commit is contained in:
rope 2026-09-18 20:49:00 +01:00
parent af785503d6
commit 35959ae819
5 changed files with 63 additions and 6 deletions

View file

@ -887,6 +887,7 @@ in
readonly property string xdgOpen: "${pkgs.xdg-utils}/bin/xdg-open"
readonly property string screenRec: "${screenRecScript}"
readonly property string slurpRegion: "${slurpRegionScript}"
readonly property string loupe: "${if isMacbook then "" else "${inputs.loupe.packages.${pkgs.stdenv.hostPlatform.system}.default}/bin/loupe"}"
readonly property string themeApply: "${themeApply}"
}
'';
@ -3418,6 +3419,7 @@ in
// file-path appIcon (e.g. album art on disk). "" = none.
function notifPreviewSource(notif) {
if (!notif) return "";
if (notif.appName === "Hyprshot") return "";
if (notif.image && notif.image !== "") return notif.image;
let a = notif.appIcon || "";
if (a.startsWith("file://")) return a;
@ -3426,9 +3428,8 @@ in
}
// Glyph to fill the preview slot when there is no image to put
// there. Screenshots run --clipboard-only, so nothing is written
// to disk and there is no thumbnail to load — which is the point:
// a decoded 3440x1440 texture cost ~19MB per retained shot.
// there. Gaming screenshots stay on disk for opening in Loupe;
// avoid holding full-screen preview textures in the bar.
function notifPreviewIcon(notif) {
if (!notif) return "";
return notif.appName === "Hyprshot" ? "camera" : "";
@ -3459,6 +3460,14 @@ in
// behind the default action, so fire that too when they send one.
function activateNotif(notif) {
if (!notif) return;
if (notif.appName === "Hyprshot" && Commands.loupe !== "") {
let path = notif.appIcon || "";
if (path.startsWith("file://")) path = decodeURIComponent(path.substring(7));
if (path.startsWith("/") && path.includes("/loupe-screenshots/") && path.endsWith(".png")) {
Quickshell.execDetached([Commands.loupe, path]);
return;
}
}
for (const a of notif.actions)
if (a.identifier === "default") { a.invoke(); break; }
focusNotifApp(notif);