spotify-player: slow the startup retry loop instead of multiplying it
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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1 changed files with 11 additions and 1 deletions
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@ -84,10 +84,20 @@ in
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# The loop breaks on the first success, so a bigger bound costs nothing.
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# The loop breaks on the first success, so a bigger bound costs nothing.
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# The CLI is no help here: `connect --name` resolves names against the Web
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# The CLI is no help here: `connect --name` resolves names against the Web
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# API device list, which doesn't contain the integrated device at all.
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# API device list, which doesn't contain the integrated device at all.
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#
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# Widen it by slowing the delay rather than by adding rounds: each round
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# costs up to three Web API calls, and we now share the bundled client ID
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# with every other spotify-player/ncspot user, so 60 one-second rounds was
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# ~180 requests per launch into a shared rate-limit bucket (429s). 12
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# rounds five seconds apart covers the same 60s for a fifth of the calls.
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# Both loops in this file are `for _ in 0..5` / `from_secs(1)`; the leading
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# indentation is what pins each replacement to initialize_playback.
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postPatch = (old.postPatch or "") + ''
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postPatch = (old.postPatch or "") + ''
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substituteInPlace spotify_player/src/client/mod.rs \
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substituteInPlace spotify_player/src/client/mod.rs \
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--replace-fail " for _ in 0..5 {" \
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--replace-fail " for _ in 0..5 {" \
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" for _ in 0..60 {"
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" for _ in 0..12 {" \
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--replace-fail " let delay = std::time::Duration::from_secs(1);" \
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" let delay = std::time::Duration::from_secs(5);"
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'';
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'';
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});
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});
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settings = {
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settings = {
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