hyprland: clean up frame pacing for smoother cursor
allow_tearing was causing visible tearing during window drags, and misc.vrr=2 was set but never actually engaging — the G34WQCP doesn't advertise FreeSync on the 190 Hz OC mode. Both were feeding Hyprland's pacing logic bad signals. Drops allow_tearing + the matching immediate windowrules, sets vrr=0 explicitly, and pins cursor.no_hardware_cursors=0 to make sure the HW cursor plane is in use. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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1 changed files with 8 additions and 8 deletions
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@ -80,7 +80,6 @@
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border_size = 2;
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border_size = 2;
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layout = "dwindle";
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layout = "dwindle";
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resize_on_border = true;
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resize_on_border = true;
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allow_tearing = true;
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};
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};
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decoration = {
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decoration = {
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@ -131,16 +130,17 @@
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disable_hyprland_logo = true;
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disable_hyprland_logo = true;
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disable_splash_rendering = true;
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disable_splash_rendering = true;
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focus_on_activate = true;
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focus_on_activate = true;
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vrr = 2; # 1 = on for fullscreen, 2 = always
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# VRR off — the OC'd 190 Hz mode on the G34WQCP doesn't advertise
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# FreeSync, so vrr=2 was set but never actually engaged. Leaving
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# it set caused pacing weirdness; explicitly off keeps things
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# honest.
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vrr = 0;
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vfr = false; # keep compositor ticking, don't idle between frames
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vfr = false; # keep compositor ticking, don't idle between frames
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};
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};
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# Let tearing-tolerant fullscreen apps bypass vsync. allow_tearing
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cursor = {
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# above is the global gate; these rules opt specific apps in.
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no_hardware_cursors = 0; # force HW cursor plane (AMD)
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windowrulev2 = [
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};
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"immediate, class:^(steam_app_.*)$"
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"immediate, class:^(gamescope)$"
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];
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# Mirror the GNOME bindings so muscle memory carries over
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# Mirror the GNOME bindings so muscle memory carries over
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bind = [
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bind = [
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