quickshell: revert the chrome SDF diagnostic
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@ -2052,9 +2052,6 @@ in
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// ears / border-gaps / melt geometry lives in the math now.
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// ears / border-gaps / melt geometry lives in the math now.
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ShaderEffect {
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ShaderEffect {
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id: chromeSdf
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id: chromeSdf
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// DIAGNOSTIC ONLY — revert. Measuring how much of the
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// shell's idle GPU cost is this full-screen SDF pass.
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visible: false
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anchors.fill: parent
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anchors.fill: parent
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// Panels grow rightward out of the bar column, so the
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// Panels grow rightward out of the bar column, so the
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// cross-axis is now vertical: the 8px inset that used to
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// cross-axis is now vertical: the 8px inset that used to
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