From 9d67da0d7c7230557c783169c439c94ffa9bde36 Mon Sep 17 00:00:00 2001 From: rope Date: Wed, 20 May 2026 20:56:54 +0100 Subject: [PATCH] =?UTF-8?q?revert:=20remove=207=20Days=20to=20Die=20window?= =?UTF-8?q?=20rule=20=E2=80=94=20not=20needed?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The floating issue was caused by the game's Unity display mode being set to Windowed (mode 3), which locks X11 size hints (min=max) and prevents any tiling WM from resizing it. Fixed by switching the game to Fullscreen Window (mode 1) in the Wine registry instead. Co-Authored-By: Claude Opus 4.6 --- settings/hyprland.nix | 6 ------ 1 file changed, 6 deletions(-) diff --git a/settings/hyprland.nix b/settings/hyprland.nix index bdf34a6..359fcbd 100644 --- a/settings/hyprland.nix +++ b/settings/hyprland.nix @@ -261,12 +261,6 @@ in workspace = "special silent", }) - -- 7 Days to Die floats by default; force it to tile. - hl.window_rule({ - match = { class = "steam_app_251570" }, - tile = true, - }) - -- Binds local mod = "SUPER"