quickshell: move OSD into its own overlay window
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2 changed files with 133 additions and 110 deletions
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@ -261,6 +261,7 @@ in
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-- Layer rules: blur behind bar and toasts
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hl.layer_rule({ match = { namespace = "quickshell-bar" }, blur = true, ignore_alpha = 0.3 })
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hl.layer_rule({ match = { namespace = "quickshell-osd" }, blur = true, ignore_alpha = 0.3 })
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-- Startup
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hl.on("hyprland.start", function()
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@ -1790,10 +1790,6 @@ in
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required property var shellRoot
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screen: modelData
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WlrLayershell.namespace: "quickshell-bar"
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// Hyprland doesn't render the top layer under a fullscreen
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// window, so the OSD would be invisible exactly when a video
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// is playing. Ride the overlay layer while it's on screen.
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WlrLayershell.layer: osdItem.shown ? WlrLayer.Overlay : WlrLayer.Top
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// OnDemand + HyprlandFocusGrab is the working combination
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// (caelestia's): the grab redirects focus to this window and
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// OnDemand lets the layer surface accept it. Exclusive fights
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@ -6948,119 +6944,145 @@ in
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// is needed. Brightness arrives via shellRoot's signal instead,
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// because sysfs backlight notifies with POLLPRI, which inotify
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// never sees. Focused monitor only.
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Item {
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id: osdItem
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readonly property bool isFocused: Hyprland.focusedMonitor
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&& Hyprland.focusedMonitor.name === bar.screen.name
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// Every binding evaluates once at load; arm on a delay so
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// a shell restart doesn't flash the slider on screen.
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property bool armed: false
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property bool shown: false
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property string icon: "volume-2"
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property real value: 0
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property color fill: Theme.base0D
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// Its own window, not part of the bar's surface: Hyprland
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// doesn't render the top layer under a fullscreen window, so an
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// OSD drawn into the bar is invisible exactly when a video is
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// playing. Overlay layer, sized to the bar strip, click-through,
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// and only mapped while the OSD is on screen — so a fullscreen
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// video gets the slider alone, no bar and no frame.
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PanelWindow {
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id: osdWin
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screen: bar.screen
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visible: osdItem.shown || osdItem.opacity > 0.01
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WlrLayershell.namespace: "quickshell-osd"
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WlrLayershell.layer: WlrLayer.Overlay
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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// Ignore the bar's exclusive zone so this surface starts at
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// y=0 like the bar's does — osdItem then reuses the bar's
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// own coordinates to line up with the server glance slot.
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exclusionMode: ExclusionMode.Ignore
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anchors { top: true; left: true; bottom: true }
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implicitWidth: Theme.barWidth
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color: "transparent"
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// Empty region: no input, clicks reach the video underneath.
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mask: Region {}
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// Takes over the server glance's slot: fixed position, no
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// dependence on how tall the workspace column has grown.
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width: Theme.barWidth
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height: 170
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anchors.horizontalCenter: barBgRect.horizontalCenter
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anchors.verticalCenter: srvWidget.verticalCenter
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opacity: shown ? 1 : 0
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visible: opacity > 0.01
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Item {
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id: osdItem
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readonly property bool isFocused: Hyprland.focusedMonitor
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&& Hyprland.focusedMonitor.name === bar.screen.name
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// Every binding evaluates once at load; arm on a delay so
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// a shell restart doesn't flash the slider on screen.
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property bool armed: false
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property bool shown: false
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property string icon: "volume-2"
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property real value: 0
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property color fill: Theme.base0D
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Behavior on opacity {
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NumberAnimation { duration: Theme.animContent; easing.type: Easing.OutCubic }
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}
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// Takes over the server glance's slot: fixed position, no
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// dependence on how tall the workspace column has grown.
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width: Theme.barWidth
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height: 170
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anchors.horizontalCenter: parent.horizontalCenter
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// Both surfaces span the full screen height from y=0, so
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// the bar's coordinates carry over unchanged.
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y: srvWidget.y + srvWidget.height / 2 - height / 2
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opacity: shown ? 1 : 0
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visible: opacity > 0.01
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function show(ic, v, f) {
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if (!armed || !isFocused) return;
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icon = ic;
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value = v;
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fill = f;
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shown = true;
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osdTimer.restart();
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}
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Timer { id: osdTimer; interval: 1600; onTriggered: osdItem.shown = false }
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Timer { id: osdArm; interval: 1500; running: true; onTriggered: osdItem.armed = true }
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function showVolume() {
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// The volume dropdown already shows the level live.
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if (bar.activeDropdown === volDropdown) return;
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show(volWidget.volIcon, volWidget.vol / 100,
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volWidget.muted ? Theme.base03 : Theme.base0D);
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}
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Connections {
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target: volWidget.sink && volWidget.sink.audio ? volWidget.sink.audio : null
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// `volume` notifies through volumesChanged, not
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// volumeChanged — it is a view over the per-channel
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// volumes vector.
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function onVolumesChanged() { osdItem.showVolume(); }
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function onMutedChanged() { osdItem.showVolume(); }
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}
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Connections {
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target: bar.shellRoot
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function onOsdBrightness(icon, value) {
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osdItem.show(icon, value, Theme.base0D);
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}
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}
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// Card body so the OSD reads as a surface, not floating
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// marks on the bar. Scales in from slightly small.
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Rectangle {
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anchors.centerIn: parent
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width: 36
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height: osdCol.height + 2 * Theme.cardPad
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radius: Theme.radiusSmall
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color: Theme.cardBg
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scale: osdItem.shown ? 1 : 0.85
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Behavior on scale {
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NumberAnimation { duration: Theme.animMorph; easing.type: Easing.OutExpo }
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Behavior on opacity {
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NumberAnimation { duration: Theme.animContent; easing.type: Easing.OutCubic }
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}
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Column {
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id: osdCol
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function show(ic, v, f) {
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if (!armed || !isFocused) return;
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icon = ic;
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value = v;
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fill = f;
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shown = true;
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osdTimer.restart();
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}
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Timer { id: osdTimer; interval: 1600; onTriggered: osdItem.shown = false }
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Timer { id: osdArm; interval: 1500; running: true; onTriggered: osdItem.armed = true }
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function showVolume() {
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// The volume dropdown already shows the level live.
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if (bar.activeDropdown === volDropdown) return;
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show(volWidget.volIcon, volWidget.vol / 100,
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volWidget.muted ? Theme.base03 : Theme.base0D);
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}
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Connections {
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target: volWidget.sink && volWidget.sink.audio ? volWidget.sink.audio : null
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// `volume` notifies through volumesChanged, not
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// volumeChanged — it is a view over the per-channel
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// volumes vector.
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function onVolumesChanged() { osdItem.showVolume(); }
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function onMutedChanged() { osdItem.showVolume(); }
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}
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Connections {
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target: bar.shellRoot
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function onOsdBrightness(icon, value) {
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osdItem.show(icon, value, Theme.base0D);
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}
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}
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// Card body so the OSD reads as a surface, not floating
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// marks on the bar. Scales in from slightly small.
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Rectangle {
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anchors.centerIn: parent
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spacing: 6
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SText {
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anchors.horizontalCenter: parent.horizontalCenter
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text: Math.round(Math.max(0, Math.min(1, osdItem.value)) * 100)
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color: Theme.base04
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font.pixelSize: 11
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width: 36
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height: osdCol.height + 2 * Theme.cardPad
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radius: Theme.radiusSmall
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color: Theme.cardBg
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scale: osdItem.shown ? 1 : 0.85
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Behavior on scale {
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NumberAnimation { duration: Theme.animMorph; easing.type: Easing.OutExpo }
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}
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// Vertical track — fill grows upward from the bottom.
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// PillSlider is horizontal-only, so this is its own
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// rather than a rotated instance.
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Rectangle {
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anchors.horizontalCenter: parent.horizontalCenter
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width: 12
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height: 96
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radius: 6
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color: Theme.base02
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Column {
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id: osdCol
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anchors.centerIn: parent
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spacing: 6
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SText {
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anchors.horizontalCenter: parent.horizontalCenter
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text: Math.round(Math.max(0, Math.min(1, osdItem.value)) * 100)
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color: Theme.base04
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font.pixelSize: 11
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}
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// Vertical track — fill grows upward from the bottom.
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// PillSlider is horizontal-only, so this is its own
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// rather than a rotated instance.
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Rectangle {
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anchors.bottom: parent.bottom
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width: parent.width
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height: Math.max(parent.width,
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parent.height * Math.max(0, Math.min(1, osdItem.value)))
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radius: parent.radius
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color: osdItem.fill
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Behavior on height {
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NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
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anchors.horizontalCenter: parent.horizontalCenter
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width: 12
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height: 96
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radius: 6
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color: Theme.base02
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Rectangle {
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anchors.bottom: parent.bottom
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width: parent.width
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height: Math.max(parent.width,
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parent.height * Math.max(0, Math.min(1, osdItem.value)))
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radius: parent.radius
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color: osdItem.fill
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Behavior on height {
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NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
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}
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}
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}
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}
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SIcon {
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anchors.horizontalCenter: parent.horizontalCenter
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text: osdItem.icon
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color: Theme.base05
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font.pixelSize: 16
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SIcon {
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anchors.horizontalCenter: parent.horizontalCenter
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text: osdItem.icon
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color: Theme.base05
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font.pixelSize: 16
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}
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}
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}
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}
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