No API key and no separate billing: qs-ask now shells out to `claude -p`,
which draws on the existing subscription already authenticated on this
host. The trade is latency — Claude Code boots a Node process per
question, ~6s measured against the raw API's ~1s — so the launcher now
races Wikipedia and Claude instead of chaining them. Wikipedia fills the
card in under a second and Claude supersedes it on arrival; chaining
would have left the card blank for six seconds on every question.
Isolation, verified: --safe-mode drops CLAUDE.md, skills, hooks, plugins
and MCP while leaving auth working, which matters for correctness and not
just speed — the global CLAUDE.md here asks for caveman-mode replies and
that would have leaked into answers. --no-session-persistence writes no
transcript, and a dedicated empty cwd keeps launcher questions out of any
project's history or auto-memory. Confirmed no project namespace, no
transcript and no memory write after a run.
Not --bare, which looks right and is a trap: its auth is strictly
ANTHROPIC_API_KEY, so it cannot use the subscription at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Adds qs-ask on the mediaserver — the Anthropic key lives there and nowhere
else, so neither desktop holds a credential and there's one place to
rotate it. The launcher pipes the question over the same SSH path the
server monitor already uses; the query goes over stdin because
`ssh host cmd arg` would re-parse arg through the remote shell.
Claude answers first, Wikipedia is the fallback. The script is the
feature gate: with no key it exits silently, which is the same signal as
a failed call or an UNKNOWN reply, so the Wikipedia path stays the
default with zero configuration. The card names whichever answered.
Haiku 4.5, no thinking and no effort (effort errors on Haiku) — a
one-sentence fact needs no reasoning tokens. ~$0.0005 per query.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
"where is K2" had no scoring signal at all — "where" is a stopword and
"k2" fell under the 3-char term floor, so every sentence tied at zero and
the card fell back to the opening line. Fixes:
- answer-type hints: a "where" question scores sentences carrying the
vocabulary of place, "when" of dates, "who" of attribution. Stems, not
whole words — the Telephone intro says "granted a United States
patent", never "invented". "is a"/"was a" deliberately excluded, since
they match the definitional opening of every article.
- term floor down to 2 chars so "K2" and "UK" count.
- fetch 3 candidates and choose: an exact title match wins, and a
disambiguated title loses unless the query asked for that sense.
Search rank alone put "Chernobyl (miniseries)" above the city.
Verified 11/11 on live responses by running the generated QML functions.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wikipedia search+extract in one request gives the article for a
natural-language query, then the intro's sentences are ranked so the card
leads with the one that actually answers: +3 per query term, +4 for a
digit when a number was asked for, ties to the earliest sentence. Title
words are dropped from the terms unless they're the attribute asked
about, which is what makes "mount everest height" return 8,848.86 m
instead of a sentence restating the subject.
Fires on a 600ms debounce, only for query shapes that aren't app
searches, cached per query — Wikipedia throttles bursts, so restraint is
correctness here. Every triggered query goes to Wikipedia.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Results become one flat list — apps, then files, then a web fallback —
so a single set of arrow keys walks all of it and activate() dispatches
on the item kind.
Files come from one fd run per settled keystroke, scoped to $HOME and
capped with --max-results so fd exits as soon as it has enough; no index
and no daemon, so nothing is ever stale. Spaces in the query become
gaps ("report 2024" finds report-2024.pdf) and regex metacharacters are
escaped so a query can't make fd bail.
Web row is last and always there, with bangs (!yt !gh !no !np !w) to
retarget it. Suppressed for arithmetic so Enter keeps copying the sum.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Pinned apps move out of the results list into their own tile grid, three
across, wrapping to further rows. Drag a tile onto another slot to
reorder; the id list is rewritten on release rather than mid-drag, so
nothing shifts under the cursor.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Type arithmetic in the launcher ("3+3") and a result card appears above
the list; click or Enter copies it. Right-click any result to pin it to
the top — pins persist in ~/.local/state and outrank ties in search.
CPU/RAM rows in the server card use a new knobless MeterBar instead of
PillSlider, which read as draggable controls.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fixed hues stayed legible but read as pasted on. Mix each 25% toward
base0D so they land in the wallpaper's family: err #e0525f -> #b86872,
ok #68c17c -> #5ebb88. statusHarmony is the one knob.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Stylix base01/base02 come off the wallpaper and land off-hue (purple card
over a slate bar). Tint base00 instead: #1c1f26 -> #2f3440 -> #434a5b.
base08-base0C collapse to the same cyan on monochrome wallpapers, so
warning and critical were indistinguishable. Replace with fixed err/warn/
ok/info/alt tokens; base0D stays the themed accent.
Also fixes Theme.base06, which was referenced but never declared.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
One shared QsMenuOpener meant tray-to-tray switching reassigned the
handle and reloaded over DBus — the model went briefly empty, and no
sizing gate downstream could hide that. Each tray icon now owns its
opener, assigned when the icon appears, so every menu (Steam's slow
one included) is fetched once at startup and held. Switching swaps one
populated model for another in a single binding pass; contextMenu just
repoints activeOpener. Hover prefetch deleted — nothing left to
prefetch.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every previous attempt read the panel height off menuItems, which by
definition lags the data: the Repeater must build delegates and the
Column re-measure before the Card reports its real size. Reading it
during that gap is the flash, and no amount of gating on the model
closes it, because the gap is between the model and the layout.
fullHeight now sums the rows from menuOpener.children directly. That is
exact — cardSpacing is 0, so the sum plus 2*cardPad is precisely what
the Card lays out — and it lands in the same binding pass as the data,
so size and content never disagree.
Row metrics moved to menuRowHeight/menuSepHeight, shared by the sum and
the delegate so they cannot drift. The previous-height hold stays for
the DBus fetch itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Gating the held height on the model alone was not enough. The model
populating and the layout catching up are different frames: the
Repeater still has to build delegates and the Column re-measure, so
menuLoaded went true while the Card was still empty-sized and the panel
collapsed for a frame before regrowing.
Only tray-to-tray showed it, because that is the one path that
reassigns the menu handle — coming from a non-tray widget leaves the
handle unchanged, so nothing reloads.
menuReady now also requires the height to have grown past an empty Card
(2*cardPad = 16; the smallest real row is 28, so it cannot misfire).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Switching to a tray menu whose items were not currently loaded
collapsed fullHeight at the instant of the switch, so the chrome
morphed DOWN to a stub and replayed the vertical grow when the items
landed, rather than moving across from the previous panel.
An empty Card is not height 0 but 2*cardPad, so loaded-ness has to come
from the model: menuLoaded tracks menuOpener.children. While a newly
assigned menu is loading, fullHeight holds the last loaded height, so
the morph stays continuous and the correction on arrival is small —
nil when it is the same menu as last time.
ui.nix radius knob at 20.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
contextMenu nulled menuOpener.menu whenever it hid, throwing away the
loaded items. The only thing that refills them is the hover prefetch,
which fires on enter — and the cursor is already on the icon you just
clicked, so closing and reopening never re-triggered it. The reopen
re-fetched over DBus and the panel grew to its empty height, then
jumped when the items arrived. Moving to another widget and back
worked only because it produced a fresh hover-enter.
Keeping the handle assigned makes reopening the same item free, and
since assigning an unchanged QML property is a no-op it also covers
switching away and back. openFor() reassigns for a different item.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
seedFromButton went back to snapping only long enough to place the
stub, then releasing so tY/tH/openW all animate out to target. Holding
the snap through the grow pinned the height to its final value, so
panels slid out already full height instead of growing from the icon.
With the seed gate fixed in the previous commit, the three paths are
the ones the top bar had: open from closed seeds a stub at the widget
and grows both axes, close shrinks back to that stub, and switching
between dropdowns skips the seed so the bindings just retarget and the
panel morphs from one shape into the next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Revert the wait-for-items delay: never block opening on the menu.
The actual bug was in the rotation. toggleDropdown gated seeding on
chrome.height < 0.5, correct when height was the growth axis, but the
growth axis is width now and chrome.height is tH — never 0 (200 by
default, 32 after shrinkToButton). So seedFromButton has not run since
the bar went vertical: the chrome never seeded at the clicked widget
and tH animated from whatever the previous dropdown left behind.
Gate now tests chrome.width. seedFromButton also holds snap for the
length of the grow instead of releasing it immediately, so the panel
expands along one axis at its content's real height, and content that
lands mid-grow is followed instantly rather than starting a second
animation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The DBus menu populates asynchronously and Steam's is slow, so the
panel was sized from an empty body: menuItems.width is fixed, making
the width final immediately while fullHeight was only padding. The
panel shot out sideways, then lurched taller when the items arrived —
two motions instead of one.
contextMenu now loads the menu first and opens once it has items,
falling back to a 500ms timeout so a menu that never populates cannot
strand the click. Hovering a tray icon also prefetches its menu, which
covers the wait in practice since you cannot click without hovering.
Clicking the open menu's own icon still closes it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Panels buried only 8px into the bar while their corner radius was 24,
so 16px of rounded corner stuck out past the joint: the outline pinched
where the corner turned, then the fillet bulged back out. That is the
balloon at the connection point.
meltInto now tracks Theme.radius, so the whole corner ends up inside
the band it merges with and only straight edges reach the junction —
which is what smin is meant to fillet. Applies to the panel, toast and
launcher. meltK follows radius / 2 so the fillet scales with the one
rounding knob instead of drifting out of step.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>