Type arithmetic in the launcher ("3+3") and a result card appears above
the list; click or Enter copies it. Right-click any result to pin it to
the top — pins persist in ~/.local/state and outrank ties in search.
CPU/RAM rows in the server card use a new knobless MeterBar instead of
PillSlider, which read as draggable controls.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fixed hues stayed legible but read as pasted on. Mix each 25% toward
base0D so they land in the wallpaper's family: err #e0525f -> #b86872,
ok #68c17c -> #5ebb88. statusHarmony is the one knob.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Stylix base01/base02 come off the wallpaper and land off-hue (purple card
over a slate bar). Tint base00 instead: #1c1f26 -> #2f3440 -> #434a5b.
base08-base0C collapse to the same cyan on monochrome wallpapers, so
warning and critical were indistinguishable. Replace with fixed err/warn/
ok/info/alt tokens; base0D stays the themed accent.
Also fixes Theme.base06, which was referenced but never declared.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
One shared QsMenuOpener meant tray-to-tray switching reassigned the
handle and reloaded over DBus — the model went briefly empty, and no
sizing gate downstream could hide that. Each tray icon now owns its
opener, assigned when the icon appears, so every menu (Steam's slow
one included) is fetched once at startup and held. Switching swaps one
populated model for another in a single binding pass; contextMenu just
repoints activeOpener. Hover prefetch deleted — nothing left to
prefetch.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every previous attempt read the panel height off menuItems, which by
definition lags the data: the Repeater must build delegates and the
Column re-measure before the Card reports its real size. Reading it
during that gap is the flash, and no amount of gating on the model
closes it, because the gap is between the model and the layout.
fullHeight now sums the rows from menuOpener.children directly. That is
exact — cardSpacing is 0, so the sum plus 2*cardPad is precisely what
the Card lays out — and it lands in the same binding pass as the data,
so size and content never disagree.
Row metrics moved to menuRowHeight/menuSepHeight, shared by the sum and
the delegate so they cannot drift. The previous-height hold stays for
the DBus fetch itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Gating the held height on the model alone was not enough. The model
populating and the layout catching up are different frames: the
Repeater still has to build delegates and the Column re-measure, so
menuLoaded went true while the Card was still empty-sized and the panel
collapsed for a frame before regrowing.
Only tray-to-tray showed it, because that is the one path that
reassigns the menu handle — coming from a non-tray widget leaves the
handle unchanged, so nothing reloads.
menuReady now also requires the height to have grown past an empty Card
(2*cardPad = 16; the smallest real row is 28, so it cannot misfire).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Switching to a tray menu whose items were not currently loaded
collapsed fullHeight at the instant of the switch, so the chrome
morphed DOWN to a stub and replayed the vertical grow when the items
landed, rather than moving across from the previous panel.
An empty Card is not height 0 but 2*cardPad, so loaded-ness has to come
from the model: menuLoaded tracks menuOpener.children. While a newly
assigned menu is loading, fullHeight holds the last loaded height, so
the morph stays continuous and the correction on arrival is small —
nil when it is the same menu as last time.
ui.nix radius knob at 20.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
contextMenu nulled menuOpener.menu whenever it hid, throwing away the
loaded items. The only thing that refills them is the hover prefetch,
which fires on enter — and the cursor is already on the icon you just
clicked, so closing and reopening never re-triggered it. The reopen
re-fetched over DBus and the panel grew to its empty height, then
jumped when the items arrived. Moving to another widget and back
worked only because it produced a fresh hover-enter.
Keeping the handle assigned makes reopening the same item free, and
since assigning an unchanged QML property is a no-op it also covers
switching away and back. openFor() reassigns for a different item.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
seedFromButton went back to snapping only long enough to place the
stub, then releasing so tY/tH/openW all animate out to target. Holding
the snap through the grow pinned the height to its final value, so
panels slid out already full height instead of growing from the icon.
With the seed gate fixed in the previous commit, the three paths are
the ones the top bar had: open from closed seeds a stub at the widget
and grows both axes, close shrinks back to that stub, and switching
between dropdowns skips the seed so the bindings just retarget and the
panel morphs from one shape into the next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Revert the wait-for-items delay: never block opening on the menu.
The actual bug was in the rotation. toggleDropdown gated seeding on
chrome.height < 0.5, correct when height was the growth axis, but the
growth axis is width now and chrome.height is tH — never 0 (200 by
default, 32 after shrinkToButton). So seedFromButton has not run since
the bar went vertical: the chrome never seeded at the clicked widget
and tH animated from whatever the previous dropdown left behind.
Gate now tests chrome.width. seedFromButton also holds snap for the
length of the grow instead of releasing it immediately, so the panel
expands along one axis at its content's real height, and content that
lands mid-grow is followed instantly rather than starting a second
animation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The DBus menu populates asynchronously and Steam's is slow, so the
panel was sized from an empty body: menuItems.width is fixed, making
the width final immediately while fullHeight was only padding. The
panel shot out sideways, then lurched taller when the items arrived —
two motions instead of one.
contextMenu now loads the menu first and opens once it has items,
falling back to a 500ms timeout so a menu that never populates cannot
strand the click. Hovering a tray icon also prefetches its menu, which
covers the wait in practice since you cannot click without hovering.
Clicking the open menu's own icon still closes it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>